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I need a forgotten complex/ruined temple/dungeon module
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<blockquote data-quote="Herremann the Wise" data-source="post: 2531642" data-attributes="member: 11300"><p>It's most likely not ideal but if you can adapt some of the dungeon elements from the Banewarrens (Monte Cook), you would have a cracking dungeonfest.</p><p>While it would be more fun to be played properly, I can't see a problem isolating these parts of the module for a quick smash and grab. Good if you want some nasty traps and an interesting dungeon. The module is aimed for levels 6 to 10 with the parts you're interested in well suited for your party's level.</p><p></p><p>Warning: Lots of powerful evil items (unbalancing if the party is evil) and a lot of preparation required if you wanted to run it properly.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2531642, member: 11300"] It's most likely not ideal but if you can adapt some of the dungeon elements from the Banewarrens (Monte Cook), you would have a cracking dungeonfest. While it would be more fun to be played properly, I can't see a problem isolating these parts of the module for a quick smash and grab. Good if you want some nasty traps and an interesting dungeon. The module is aimed for levels 6 to 10 with the parts you're interested in well suited for your party's level. Warning: Lots of powerful evil items (unbalancing if the party is evil) and a lot of preparation required if you wanted to run it properly. Best Regards Herremann the Wise [/QUOTE]
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I need a forgotten complex/ruined temple/dungeon module
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