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I need a good campain idea.
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<blockquote data-quote="Yair" data-source="post: 1681912" data-attributes="member: 10913"><p>I always work with my players in drawing up the first PCs and explaining a new campaign world. For my evil campaign, this was even more true - we spent a whole session tossing ideas until we finally settled on one we liked, then went with it.</p><p>The ideas I remember were:</p><p>- Daemonfey (this is the one we went with): an LA+2 race of bat-winged demonic elves from the FR, just rising after eons of dormant existence in the High Forest. The campaign consisted of the party doing the bidding of Countess Sarya, a powerful sorceress, in preparing the future of the Daemonfey - mainly scouting the world, and picking up relics from ancient catacombs and hideouts she remembers from way-back-then.</p><p>- Vampires: Take a low-level party, have them encounter a vampire, and then have them all turn into vampires. Instant evil-party, with NPC leader included.</p><p>- WereX: Same basic thing, except the party plays were-creatures. </p><p></p><p>The oher ideas were pretty much discussed already.</p><p></p><p>I personally recommend thinking of some reason the players stick together, and deciding on a meta-game rule saying characters a) stick together, b) don't hurt each other. The players can surely contrive their characters accordingly. I find a mission-based structure can help - something like a SG-1 strucuture, or a Sire to lead them, or something - but that is probably just my personal preference.</p></blockquote><p></p>
[QUOTE="Yair, post: 1681912, member: 10913"] I always work with my players in drawing up the first PCs and explaining a new campaign world. For my evil campaign, this was even more true - we spent a whole session tossing ideas until we finally settled on one we liked, then went with it. The ideas I remember were: - Daemonfey (this is the one we went with): an LA+2 race of bat-winged demonic elves from the FR, just rising after eons of dormant existence in the High Forest. The campaign consisted of the party doing the bidding of Countess Sarya, a powerful sorceress, in preparing the future of the Daemonfey - mainly scouting the world, and picking up relics from ancient catacombs and hideouts she remembers from way-back-then. - Vampires: Take a low-level party, have them encounter a vampire, and then have them all turn into vampires. Instant evil-party, with NPC leader included. - WereX: Same basic thing, except the party plays were-creatures. The oher ideas were pretty much discussed already. I personally recommend thinking of some reason the players stick together, and deciding on a meta-game rule saying characters a) stick together, b) don't hurt each other. The players can surely contrive their characters accordingly. I find a mission-based structure can help - something like a SG-1 strucuture, or a Sire to lead them, or something - but that is probably just my personal preference. [/QUOTE]
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I need a good campain idea.
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