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I need a good riddle, and how do you handle initiative with large groups?
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<blockquote data-quote="Barendd Nobeard" data-source="post: 1974597" data-attributes="member: 960"><p>For our Wold's Largest Dungeon game, I am the "Initiative Monkey" - everyone rolls and then I ask for Initiative results and put a stack of cards (one for each PC and one for the baddies) in order. I have grown very anal-retentive about the cards, and will not put one on the bottom of the stack until I have told the player that it's their turn. This is because the first few times we played, I occasionally skipped someone because I looked at the card, thought to myself, "oh, it's his turn when so-and-so is done," but then forgot about it because so-and-so took a while to complete his action(s).</p><p></p><p>The best part is that after using this method for a while, our DM judged a bunch of mods at a con. He told us that he would ask for initiative, and then everything would stop for a few minutes as he waited for the "initiative monkey" to start calling out the order. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> By the end of the con he remembered that he had to do that himself (or assign someone during each mod to do it for him).</p><p></p><p>You could buy "Improved Initaitve" - it's a great little chart you can use battle mat markers on. The only problem with it is that it doesn't go below "1" for initiative, which is important with those low-Dex oozes & whatnot.</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 1974597, member: 960"] For our Wold's Largest Dungeon game, I am the "Initiative Monkey" - everyone rolls and then I ask for Initiative results and put a stack of cards (one for each PC and one for the baddies) in order. I have grown very anal-retentive about the cards, and will not put one on the bottom of the stack until I have told the player that it's their turn. This is because the first few times we played, I occasionally skipped someone because I looked at the card, thought to myself, "oh, it's his turn when so-and-so is done," but then forgot about it because so-and-so took a while to complete his action(s). The best part is that after using this method for a while, our DM judged a bunch of mods at a con. He told us that he would ask for initiative, and then everything would stop for a few minutes as he waited for the "initiative monkey" to start calling out the order. ;) By the end of the con he remembered that he had to do that himself (or assign someone during each mod to do it for him). You could buy "Improved Initaitve" - it's a great little chart you can use battle mat markers on. The only problem with it is that it doesn't go below "1" for initiative, which is important with those low-Dex oozes & whatnot. [/QUOTE]
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I need a good riddle, and how do you handle initiative with large groups?
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