Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I need a little tactical advice, as a DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="udalrich" data-source="post: 5962676" data-attributes="member: 53796"><p>Assuming that that party is high enough level to cast the spells anyway, the wands don't really increase their power, just their endurance. You are now free to set up a scenario where, when the casters run out of spells, resting for the rest of the day is not an option.</p><p></p><p>A not very optimized wizard (Int 16, level 6) will do 6d6 damage with a fireball with a save DC of 16. The wand will do 5d6 damage and have a DC of 14. </p><p></p><p>Wall of fire also has a duration of concentration plus 1 round per level. Assuming a standard wand with a minimum caster level, a single wand will only last for 35 minutes if no one concentrates on it. And someone who is concentrating on it is not doing anything else. </p><p></p><p>If the wall is stopping the advance (plausible for a horde of first or second level characters), that wizard then becomes a prime target for ranged attacks to force concentration checks. Which probably forces him to hide, so that he can't see or react as quickly when the enemy tries to move around the wall.</p><p></p><p>If the previous GM didn't provide a pile of cure wands, the PC's are also going to have to worry about running out of hit points as well. </p><p></p><p>If you are doing Thermopylae, reinforcements should also be available. These will eventually be higher level and/or have access to Protection from Fire.</p></blockquote><p></p>
[QUOTE="udalrich, post: 5962676, member: 53796"] Assuming that that party is high enough level to cast the spells anyway, the wands don't really increase their power, just their endurance. You are now free to set up a scenario where, when the casters run out of spells, resting for the rest of the day is not an option. A not very optimized wizard (Int 16, level 6) will do 6d6 damage with a fireball with a save DC of 16. The wand will do 5d6 damage and have a DC of 14. Wall of fire also has a duration of concentration plus 1 round per level. Assuming a standard wand with a minimum caster level, a single wand will only last for 35 minutes if no one concentrates on it. And someone who is concentrating on it is not doing anything else. If the wall is stopping the advance (plausible for a horde of first or second level characters), that wizard then becomes a prime target for ranged attacks to force concentration checks. Which probably forces him to hide, so that he can't see or react as quickly when the enemy tries to move around the wall. If the previous GM didn't provide a pile of cure wands, the PC's are also going to have to worry about running out of hit points as well. If you are doing Thermopylae, reinforcements should also be available. These will eventually be higher level and/or have access to Protection from Fire. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I need a little tactical advice, as a DM
Top