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I need a little tactical advice, as a DM
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<blockquote data-quote="kingius" data-source="post: 5963367" data-attributes="member: 85123"><p>If you really believe that the party were handed out too much treasure, there is a very old solution to this. Make the treasure hoards in your adventure extremely low, lower than the rules would normally give, or give them items in it that make sense that the monsters might have but that the party cannot actually (or will not) use. For example, a bardic horn if the party have no bard, or a gold statue that is twenty feet tall and not practical to shift out of the dungeon. This allows the party's loot to drop over time and come back in line with what they should really have. It also makes the magical items they have more special because they are not about to replaced or upgraded any time soon.</p><p></p><p>These kinds of issues have always been in D&D. I've been guilty of giving out too much magic myself on occasion and a slowing down of the pace was a natural fix for it.</p><p></p><p>Other ideas for you are areas of antimagic, monsters with magic resistance and monsters that take magical damage as healing (some oozes, some magical based creatures, check the monster manuals).</p></blockquote><p></p>
[QUOTE="kingius, post: 5963367, member: 85123"] If you really believe that the party were handed out too much treasure, there is a very old solution to this. Make the treasure hoards in your adventure extremely low, lower than the rules would normally give, or give them items in it that make sense that the monsters might have but that the party cannot actually (or will not) use. For example, a bardic horn if the party have no bard, or a gold statue that is twenty feet tall and not practical to shift out of the dungeon. This allows the party's loot to drop over time and come back in line with what they should really have. It also makes the magical items they have more special because they are not about to replaced or upgraded any time soon. These kinds of issues have always been in D&D. I've been guilty of giving out too much magic myself on occasion and a slowing down of the pace was a natural fix for it. Other ideas for you are areas of antimagic, monsters with magic resistance and monsters that take magical damage as healing (some oozes, some magical based creatures, check the monster manuals). [/QUOTE]
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