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I need a little tactical advice, as a DM
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<blockquote data-quote="Bleys Icefalcon" data-source="post: 5977099" data-attributes="member: 6670542"><p>Turn it into your plan.</p><p></p><p>How can you easily modify what you've created thus far - for our earnest adventurers to actually NEED this extra firepower?</p><p></p><p>Change some, if not all of the encounters to be cold/ice based creatures. And make some of them stupid dangerous. Force it to charge through multiple Walls of Fire just to GET to the PCs - and by this point the creature in question might just be weakened enough due to the flames for them to have a fighting chance.</p><p></p><p> - or -</p><p></p><p>The Machine of Lum the Mad.</p><p></p><p>In my gaming universe, I have modified the Machine to have several "holes" or various sizes (Wand, Rod and Staff sized to be exact) at various places throughout the apparatus. When a the suitable item is inserted into the hole, it is drained of all magic - and for THAT person, they gain utter control of the device for a single use.</p><p></p><p><a href="http://en.wikipedia.org/wiki/Machine_of_Lum_the_Mad" target="_blank">Machine of Lum the Mad - Wikipedia, the free encyclopedia</a></p><p></p><p>The Machine's best description imho still resides in the original DMG. Your party might leap at the chance to control this potent Relic (however brief) at the expense of a mere wand.</p></blockquote><p></p>
[QUOTE="Bleys Icefalcon, post: 5977099, member: 6670542"] Turn it into your plan. How can you easily modify what you've created thus far - for our earnest adventurers to actually NEED this extra firepower? Change some, if not all of the encounters to be cold/ice based creatures. And make some of them stupid dangerous. Force it to charge through multiple Walls of Fire just to GET to the PCs - and by this point the creature in question might just be weakened enough due to the flames for them to have a fighting chance. - or - The Machine of Lum the Mad. In my gaming universe, I have modified the Machine to have several "holes" or various sizes (Wand, Rod and Staff sized to be exact) at various places throughout the apparatus. When a the suitable item is inserted into the hole, it is drained of all magic - and for THAT person, they gain utter control of the device for a single use. [url=http://en.wikipedia.org/wiki/Machine_of_Lum_the_Mad]Machine of Lum the Mad - Wikipedia, the free encyclopedia[/url] The Machine's best description imho still resides in the original DMG. Your party might leap at the chance to control this potent Relic (however brief) at the expense of a mere wand. [/QUOTE]
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