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I need a plot to string together a group of encounters
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<blockquote data-quote="fissionessence" data-source="post: 4888560" data-attributes="member: 63357"><p>I ended up creating a group of law enforcement who arrested the PCs after they defeated a cult member. The 'law' claimed the 'crime scene', including the clue the PCs would have found. The PCs were accused of being cult members, and when they talked their way out of that, they were charged with vigilantism. They managed to get released, but are charged with no more vigilantism at risk of another arrest and full charges. And their clue is in the possession of the law, so they'll have to find a way to get that if they want to complete their puzzle.</p><p></p><p>So now there's something interesting going on parallel to the search for the clues. As the players [probably] continue their search, they will encounter the law again most likely, and that dynamic can develop session to session as an interesting backdrop to 'the search for the clues'. Also, the leader of the 'law group' has some qualities that seem to be mysteriously related to one of the PCs, so that should be interesting as well.</p><p></p><p>Thanks for the suggestions.</p><p></p><p>~ fissionessence</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4888560, member: 63357"] I ended up creating a group of law enforcement who arrested the PCs after they defeated a cult member. The 'law' claimed the 'crime scene', including the clue the PCs would have found. The PCs were accused of being cult members, and when they talked their way out of that, they were charged with vigilantism. They managed to get released, but are charged with no more vigilantism at risk of another arrest and full charges. And their clue is in the possession of the law, so they'll have to find a way to get that if they want to complete their puzzle. So now there's something interesting going on parallel to the search for the clues. As the players [probably] continue their search, they will encounter the law again most likely, and that dynamic can develop session to session as an interesting backdrop to 'the search for the clues'. Also, the leader of the 'law group' has some qualities that seem to be mysteriously related to one of the PCs, so that should be interesting as well. Thanks for the suggestions. ~ fissionessence [/QUOTE]
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I need a plot to string together a group of encounters
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