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General Tabletop Discussion
*Pathfinder & Starfinder
I need a Puzzle Boss (ideas to finish dungeon)
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<blockquote data-quote="Palocles" data-source="post: 6346843" data-attributes="member: 6696154"><p>Thanks DMM.</p><p></p><p>I hadn't thought about having extra fire giants the PCs could free to help them a bit. That can add some more depth to the whole scenario. They are definitely not problem free with lava lakes.</p><p></p><p>I was thinking more about the set up and imagined that the chief FG would be on some sort of island in the middle with his forge and was being kept there through duress or some kind. Mainly threats to his family, who would have been in a visible cage somewhere around the edge of the lake. Now they can be in several cages, specifically four, one for each PC or each elemental gem.</p><p></p><p>The leader was to be free-able by each of the EGems being removed from their sockets simultaneously. He would then attack the BD and scripted fight would lead to everyone getting out of the dungeon. I thought there could be a "magic line" leading from each gem socket to the central island, visible with detect magic, that would indicate that each gem was contributing to his captivity.</p><p></p><p>I really like that flavour text you've written. I wasn't planning to have the BD kill any FGs but it sets the scene very well and i can combine it with an order to work faster or "Now, get to your forge!" to keep it in theme.</p><p></p><p>Another thought i had was that i could make each gem require a task suited to each PC to get to it. Ie. (and this is about as far as i've got so far) one would be in a position in the open that the rogue would have to sneak to. One could require a strength feat for the fighter... dunno.</p><p></p><p>I think there is still room for more "things" to be involved in this scenario though so any other ideas, from any one, i'd still like to hear.</p><p></p><p>I was also thinking of a dark room full of spikes trap as a lead in to this encounter. The PCs will find a piece of skin with a zigzaging line drawn on it, on the body of a recently defeated mini boss. Later when trying to find a way out they find a room magically darkened. Stepping too far into the room springs a trap for modest damage. To get through the PCs have to figure out which way is up on the zigzag skin. This will also have to be disabled to let the refugees through safely afterwards.</p></blockquote><p></p>
[QUOTE="Palocles, post: 6346843, member: 6696154"] Thanks DMM. I hadn't thought about having extra fire giants the PCs could free to help them a bit. That can add some more depth to the whole scenario. They are definitely not problem free with lava lakes. I was thinking more about the set up and imagined that the chief FG would be on some sort of island in the middle with his forge and was being kept there through duress or some kind. Mainly threats to his family, who would have been in a visible cage somewhere around the edge of the lake. Now they can be in several cages, specifically four, one for each PC or each elemental gem. The leader was to be free-able by each of the EGems being removed from their sockets simultaneously. He would then attack the BD and scripted fight would lead to everyone getting out of the dungeon. I thought there could be a "magic line" leading from each gem socket to the central island, visible with detect magic, that would indicate that each gem was contributing to his captivity. I really like that flavour text you've written. I wasn't planning to have the BD kill any FGs but it sets the scene very well and i can combine it with an order to work faster or "Now, get to your forge!" to keep it in theme. Another thought i had was that i could make each gem require a task suited to each PC to get to it. Ie. (and this is about as far as i've got so far) one would be in a position in the open that the rogue would have to sneak to. One could require a strength feat for the fighter... dunno. I think there is still room for more "things" to be involved in this scenario though so any other ideas, from any one, i'd still like to hear. I was also thinking of a dark room full of spikes trap as a lead in to this encounter. The PCs will find a piece of skin with a zigzaging line drawn on it, on the body of a recently defeated mini boss. Later when trying to find a way out they find a room magically darkened. Stepping too far into the room springs a trap for modest damage. To get through the PCs have to figure out which way is up on the zigzag skin. This will also have to be disabled to let the refugees through safely afterwards. [/QUOTE]
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I need a Puzzle Boss (ideas to finish dungeon)
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