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I need a replacement dungeon.
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<blockquote data-quote="grodog" data-source="post: 5708320" data-attributes="member: 1613"><p>This is my response to a mega-dungeons thread over on RPG.net, so it may offer some other suggestions, Reynard: all of them will require conversion of one form or another, though.</p><p></p><p>Also: if you're looking for premade maps, there are many you can use, too: </p><p></p><p>- 0one's <a href="http://0onegames.com/catalog/index.php?manufacturers_id=13" target="_blank">Dungeons Under the Mountain</a></p><p>- Rob Kuntz's and Ramsey Dow's <a href="http://www.nobleknight.com/ViewProducts.asp_Q_ProductLineID_E_2137423678_A_ManufacturerID_E_2145083418_A_CategoryID_E_16_A_GenreID_E_" target="_blank">Dungeon Sets</a></p><p>- <a href="http://sicklypurpledeathray.blogspot.com/" target="_blank">Ramsey Dow</a>'s Sickly Purple Death Ray blog </p><p>- the various posters sharing levels in threads on <a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=15&t=18710" target="_blank">Dragonsfoot</a> and <a href="http://knights-n-knaves.com/phpbb3/viewforum.php?f=28" target="_blank">Knights & Knaves Alehouse</a></p><p></p><p>===</p><p></p><p>For folks not interested in reading the thread @ rpg.net, I posted this reply there, with a summary of mega-dungeon products currently available, published in the past, or interesting ones forthcoming soon-ish. I was really surprised at the sheer volume of mega-dungeon material published to date (the list took a half-hour to compile or so, so it wasn't quite the quick reply I was planning to write...):</p><p></p><p>For 0e/1e, I recommend folks check out the following mega-dungeons, in roughly this order:</p><p></p><ul> <li data-xf-list-type="ul"><a href="http://www.greyhawkonline.com/grodog/gh_castle.html" target="_blank">Castle Greyhawk</a>, in various incarnations (going backward from newest to oldest): Castle Zagyg from TLG*; Expedition to Ruins of Greyhawk from WotC; Greyhawk Ruins from TSR; WG7 Castle Greyhawk from TSR [generally ignored]; extracted levels from the original castle of Gygax and Kuntz, including EX1 Dungeonland (1983), EX2 Land Beyond the Magic Mirror (1983), and WG6 Isle of the Ape (1985) by EGG---and three by RJK: Garden of the PlantMaster (1987, 2003), “The Living Room” (2007) and Bottle City (2008); <a href="http://black-blade-publishing.com/" target="_blank">Black Blade</a> will publish Kuntz's Machine Level from the original castle when Rob completes it</li> <li data-xf-list-type="ul">Maure Castle and Castle El Raja Key (by Rob Kuntz, in Dungeon magazines 112, 124, 139, and with free levels published in The Oerth Journal and on the now-discontinued Pied Piper Publishing site; TSR module 1e WG5 Mordenkainen's Fantastic Adventure also ties into Maure Castle)</li> <li data-xf-list-type="ul">Caverns of Thracia (<a href="http://www.acaeum.com/jg/Item0102.html" target="_blank">Judges Guild</a> and <a href="http://necromancergames.com/products.html" target="_blank">Necromancer Games</a> for d20 expanded version): Paul Jaquays' original from Judges Guild was expanded upon by NG, and both are worth digging up if you're interested in running it; Caverns of Thracia is probably still the single best mega-dungeon that's been published as a final/finished product</li> <li data-xf-list-type="ul"><a href="http://necromancergames.com/products.html" target="_blank">Tomb of Abysthor</a> (Necromancer Games d20): this is the best module Necromcaner ever published, and is comparable to Caverns of Thracai in size/scope)</li> <li data-xf-list-type="ul">Phil Barker's Jakállan Underworld (Empire of the Petal Throne/Tekumel mega-dungeon; <a href="http://sandboxofdoom.blogspot.com/2011/07/tekumel-foundation-news.html" target="_blank">forthcoming</a>)</li> <li data-xf-list-type="ul">Dungeons of Castle Blackmoor (JG <a href="http://www.acaeum.com/jg/Item0037.html" target="_blank">First Fantasy Campaign</a>): I'd ignore the 20 level version from Zeigteist Games---Dungeons of Castle Blackmoor (2006)---since the last 10 levels are clearly added filler, and are completely out of style with the first 10 that Arneson actually designed</li> <li data-xf-list-type="ul"><a href="http://www.tsrinfo.net/archive/fr/ruins.htm" target="_blank">Ruins of Undermountain</a> (Ed Greenwood's Forgotten Realms mega-dungeon): 2 boxed sets, 3 separate modules, and some Dungeon adventures too; the first boxed set is the meat in this offering, but much like Castle Greyhawk, you get a better sense and flavor of the original version from reading Greenwood's articles in The Dragon, prior to the publication of the FR boxed set in 1987</li> <li data-xf-list-type="ul"><a href="http://necromancergames.com/products.html" target="_blank">Rappan Athuk</a> (Necromancer Games d20): you'll have to re-convert the content back to 1e, and while in general RA's levels are too small to constitute a real mega-dungeon, they are useful as sub-levels or just for general inspiration/ripping off good encounters</li> </ul><p></p><p>Several OSR publishers/writers/bloggers are working up mega-dungeons, too (in alphabetical order; I'm probably forgetting some others already published/available, and if so, do chime in with them!):</p><p></p><ul> <li data-xf-list-type="ul"><a href="http://henchmanabuse.blogspot.com/2011/06/dungeon-module-ase1-is-for-sale.html" target="_blank">Anomalous Subsurface Environment</a> (Patrick Wetmore's the first level of his science-fantasy mega-dungeon)</li> <li data-xf-list-type="ul">Castle of the Mad Archmage (Joe Bloch's mega-dungeon, steeped in the traditions and inspirations of Castle Greyhawk; available at his <a href="http://greyhawkgrognard.blogspot.com/" target="_blank">Greyhawk Grognard</a> blog, and forthcoming from <a href="http://black-blade-publishing.com/" target="_blank">Black Blade</a>)</li> <li data-xf-list-type="ul">Dwimmermount (forthcoming from James Maliszewski, of <a href="http://grognardia.blogspot.com/" target="_blank">Grognardia</a> fame)</li> <li data-xf-list-type="ul"><a href="http://www.fightonmagazine.com/" target="_blank">Fight On! magazine</a>'s in-house megadungeon, The Darkness Beneath (published serially in FO!)</li> <li data-xf-list-type="ul"><a href="http://www.megadungeon.net" target="_blank">The Rogue Games Dojo</a> (seemingly on hiatus, but it was a freely available mega-dungeon with OSR fan submissions as well as some encounters/levels by James Maliszewski and other OSR notables)</li> <li data-xf-list-type="ul">Stonehell by Michael Curtis, of <a href="http://poleandrope.blogspot.com/" target="_blank">The Society of the Torch, Pole and Rope</a> fame (<a href="http://stores.lulu.com/poleandrope" target="_blank">Volume 1</a> covers levels 1-6, with Volume 2 in the works)</li> </ul><p></p><p>Other titles you may find worthwhile, but which I don't have any experience with (also listed in alphabetical order):</p><p></p><ul> <li data-xf-list-type="ul"><a href="http://www.goodmangames.com/5050preview.php" target="_blank">Castle Whiterock</a> (Goodman Games, d20)</li> <li data-xf-list-type="ul">DungeonADay.com (Monte Cook's project, seemingly just getting over some DNS issues/technical hosting difficulties)</li> <li data-xf-list-type="ul"><a href="http://www.tsrinfo.net/archive/tm/tm-rod.htm" target="_blank">Rod of Seven Parts</a> (TSR, 2e; the dwarven citadel maps were also extracted by WotC and published as a Map a Week project sometime in the 3.0 era)</li> <li data-xf-list-type="ul">World's Largest Dungeon (I really can't stomach this product at all, but several folks have commented that it's worth getting for the maps)</li> </ul><p></p><p>* I wrote a long review of Castle Zagyg, which touches on many aspects of good mega-dungeon design as part of the analysis of that product; if you're curious, it's @ <a href="http://www.greyhawkonline.com/grodog/gh_grodog_castle_zagyg_review_final.pdf" target="_blank">http://www.greyhawkonline.com/grodog/gh_grodog_castle_zagyg_review_final.pdf</a></p></blockquote><p></p>
[QUOTE="grodog, post: 5708320, member: 1613"] This is my response to a mega-dungeons thread over on RPG.net, so it may offer some other suggestions, Reynard: all of them will require conversion of one form or another, though. Also: if you're looking for premade maps, there are many you can use, too: - 0one's [URL="http://0onegames.com/catalog/index.php?manufacturers_id=13"]Dungeons Under the Mountain[/URL] - Rob Kuntz's and Ramsey Dow's [URL="http://www.nobleknight.com/ViewProducts.asp_Q_ProductLineID_E_2137423678_A_ManufacturerID_E_2145083418_A_CategoryID_E_16_A_GenreID_E_"]Dungeon Sets[/URL] - [URL="http://sicklypurpledeathray.blogspot.com/"]Ramsey Dow[/URL]'s Sickly Purple Death Ray blog - the various posters sharing levels in threads on [URL="http://www.dragonsfoot.org/forums/viewtopic.php?f=15&t=18710"]Dragonsfoot[/URL] and [URL="http://knights-n-knaves.com/phpbb3/viewforum.php?f=28"]Knights & Knaves Alehouse[/URL] === For folks not interested in reading the thread @ rpg.net, I posted this reply there, with a summary of mega-dungeon products currently available, published in the past, or interesting ones forthcoming soon-ish. I was really surprised at the sheer volume of mega-dungeon material published to date (the list took a half-hour to compile or so, so it wasn't quite the quick reply I was planning to write...): For 0e/1e, I recommend folks check out the following mega-dungeons, in roughly this order: [list] [*][url=http://www.greyhawkonline.com/grodog/gh_castle.html]Castle Greyhawk[/url], in various incarnations (going backward from newest to oldest): Castle Zagyg from TLG*; Expedition to Ruins of Greyhawk from WotC; Greyhawk Ruins from TSR; WG7 Castle Greyhawk from TSR [generally ignored]; extracted levels from the original castle of Gygax and Kuntz, including EX1 Dungeonland (1983), EX2 Land Beyond the Magic Mirror (1983), and WG6 Isle of the Ape (1985) by EGG---and three by RJK: Garden of the PlantMaster (1987, 2003), “The Living Room” (2007) and Bottle City (2008); [url=http://black-blade-publishing.com/]Black Blade[/url] will publish Kuntz's Machine Level from the original castle when Rob completes it [*]Maure Castle and Castle El Raja Key (by Rob Kuntz, in Dungeon magazines 112, 124, 139, and with free levels published in The Oerth Journal and on the now-discontinued Pied Piper Publishing site; TSR module 1e WG5 Mordenkainen's Fantastic Adventure also ties into Maure Castle) [*]Caverns of Thracia ([url=http://www.acaeum.com/jg/Item0102.html]Judges Guild[/url] and [url=http://necromancergames.com/products.html]Necromancer Games[/url] for d20 expanded version): Paul Jaquays' original from Judges Guild was expanded upon by NG, and both are worth digging up if you're interested in running it; Caverns of Thracia is probably still the single best mega-dungeon that's been published as a final/finished product [*][url=http://necromancergames.com/products.html]Tomb of Abysthor[/url] (Necromancer Games d20): this is the best module Necromcaner ever published, and is comparable to Caverns of Thracai in size/scope) [*]Phil Barker's Jakállan Underworld (Empire of the Petal Throne/Tekumel mega-dungeon; [url=http://sandboxofdoom.blogspot.com/2011/07/tekumel-foundation-news.html]forthcoming[/url]) [*]Dungeons of Castle Blackmoor (JG [url=http://www.acaeum.com/jg/Item0037.html]First Fantasy Campaign[/url]): I'd ignore the 20 level version from Zeigteist Games---Dungeons of Castle Blackmoor (2006)---since the last 10 levels are clearly added filler, and are completely out of style with the first 10 that Arneson actually designed [*][url=http://www.tsrinfo.net/archive/fr/ruins.htm]Ruins of Undermountain[/url] (Ed Greenwood's Forgotten Realms mega-dungeon): 2 boxed sets, 3 separate modules, and some Dungeon adventures too; the first boxed set is the meat in this offering, but much like Castle Greyhawk, you get a better sense and flavor of the original version from reading Greenwood's articles in The Dragon, prior to the publication of the FR boxed set in 1987 [*][url=http://necromancergames.com/products.html]Rappan Athuk[/url] (Necromancer Games d20): you'll have to re-convert the content back to 1e, and while in general RA's levels are too small to constitute a real mega-dungeon, they are useful as sub-levels or just for general inspiration/ripping off good encounters[/list] Several OSR publishers/writers/bloggers are working up mega-dungeons, too (in alphabetical order; I'm probably forgetting some others already published/available, and if so, do chime in with them!): [list] [*][url=http://henchmanabuse.blogspot.com/2011/06/dungeon-module-ase1-is-for-sale.html]Anomalous Subsurface Environment[/url] (Patrick Wetmore's the first level of his science-fantasy mega-dungeon) [*]Castle of the Mad Archmage (Joe Bloch's mega-dungeon, steeped in the traditions and inspirations of Castle Greyhawk; available at his [url=http://greyhawkgrognard.blogspot.com/]Greyhawk Grognard[/url] blog, and forthcoming from [url=http://black-blade-publishing.com/]Black Blade[/url]) [*]Dwimmermount (forthcoming from James Maliszewski, of [url=http://grognardia.blogspot.com/]Grognardia[/url] fame) [*][url=http://www.fightonmagazine.com/]Fight On! magazine[/url]'s in-house megadungeon, The Darkness Beneath (published serially in FO!) [*][url=http://www.megadungeon.net]The Rogue Games Dojo[/url] (seemingly on hiatus, but it was a freely available mega-dungeon with OSR fan submissions as well as some encounters/levels by James Maliszewski and other OSR notables) [*]Stonehell by Michael Curtis, of [url=http://poleandrope.blogspot.com/]The Society of the Torch, Pole and Rope[/url] fame ([url=http://stores.lulu.com/poleandrope]Volume 1[/url] covers levels 1-6, with Volume 2 in the works)[/list] Other titles you may find worthwhile, but which I don't have any experience with (also listed in alphabetical order): [list] [*][url=http://www.goodmangames.com/5050preview.php]Castle Whiterock[/url] (Goodman Games, d20) [*]DungeonADay.com (Monte Cook's project, seemingly just getting over some DNS issues/technical hosting difficulties) [*][url=http://www.tsrinfo.net/archive/tm/tm-rod.htm]Rod of Seven Parts[/url] (TSR, 2e; the dwarven citadel maps were also extracted by WotC and published as a Map a Week project sometime in the 3.0 era) [*]World's Largest Dungeon (I really can't stomach this product at all, but several folks have commented that it's worth getting for the maps)[/list] * I wrote a long review of Castle Zagyg, which touches on many aspects of good mega-dungeon design as part of the analysis of that product; if you're curious, it's @ [url]http://www.greyhawkonline.com/grodog/gh_grodog_castle_zagyg_review_final.pdf[/url] [/QUOTE]
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