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I need a shoulder to cry on...My pity party's pretty pathetic.
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<blockquote data-quote="SweeneyTodd" data-source="post: 2420456" data-attributes="member: 9391"><p>The positive by itself sounds like a pretty good game to me. Maybe the negatives are things that just aren't important in your game?</p><p></p><p>Lots of people play D&D as a carefully balanced strategic and tactical challenge. The rules get referenced heavily, advancement is weighed against risk, careful planning is rewarded. </p><p></p><p>Lots of other people play it as more of a freewheeling adventure. Fun stuff happens, the pace doesn't bog down, the players are having characters act more with their hearts than with their heads.</p><p></p><p>You can do both in the same campaign. But you don't have to. The way I wrote those two paragraphs above, heck, they sound like different games. They might very well appeal to different players.</p><p></p><p>There's nothing inherent to running a game that says you have to be a master of the rules. You just need to know the rules well enough that they don't get in the way. You only have to provide enough balance that the players feel challenged but not walked over.</p><p></p><p>Can you tell us more about your game, specificially the things you are happy and unhappy with? Maybe give an example of a time you were frustrated, and one of a time your players were really enjoying themselves? </p><p></p><p>As far as making the game more fun and less stressful for you, I think it'd be helpful to separate out what you want from the game with what your players want. Then maybe we can help you find a compromise. If you're feeling overwhelmed by rules and prep time, you might look at either using a simpler rules system, or simplifying D&D further by abstracting things more on your end. </p><p></p><p>If it's just that you don't feel competent with the rules system, remember this: The rules are there to help you structure an enjoyable session. If you're doing this without certain rules, then by definition you don't need them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2420456, member: 9391"] The positive by itself sounds like a pretty good game to me. Maybe the negatives are things that just aren't important in your game? Lots of people play D&D as a carefully balanced strategic and tactical challenge. The rules get referenced heavily, advancement is weighed against risk, careful planning is rewarded. Lots of other people play it as more of a freewheeling adventure. Fun stuff happens, the pace doesn't bog down, the players are having characters act more with their hearts than with their heads. You can do both in the same campaign. But you don't have to. The way I wrote those two paragraphs above, heck, they sound like different games. They might very well appeal to different players. There's nothing inherent to running a game that says you have to be a master of the rules. You just need to know the rules well enough that they don't get in the way. You only have to provide enough balance that the players feel challenged but not walked over. Can you tell us more about your game, specificially the things you are happy and unhappy with? Maybe give an example of a time you were frustrated, and one of a time your players were really enjoying themselves? As far as making the game more fun and less stressful for you, I think it'd be helpful to separate out what you want from the game with what your players want. Then maybe we can help you find a compromise. If you're feeling overwhelmed by rules and prep time, you might look at either using a simpler rules system, or simplifying D&D further by abstracting things more on your end. If it's just that you don't feel competent with the rules system, remember this: The rules are there to help you structure an enjoyable session. If you're doing this without certain rules, then by definition you don't need them. :) [/QUOTE]
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