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I NEED A WARLORD
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<blockquote data-quote="TheGorramBatman" data-source="post: 6368531" data-attributes="member: 6778804"><p>The Martial Adept feat is absolutely terrible. One dice isn't even worth the feat slot. I'm not even sure there are enough worthwhile maneuvers to be worth getting the feat for two extra (unless you went with just 3 Battlemaster in a multiclass setup).</p><p></p><p>The best way to pursue a pseudo-warlord right now is a mix of College of Valor Bard and Battlemaster Fighter. Flavor the Bard stuff around inspiring oration and try to mash the two classes together as best you can.</p><p></p><p>Probably want 5 levels of Bard (refresh Inspiration dice on short rest) and 3 levels of Battlemaster is an adequate minimum (4 dice and 3 maneuvers).</p><p></p><p>End up with decent buffing, adequate healing, Inspiration, Maneuvers, good martial ability, and a fairly solid array of skills that can allow the character to perform a wide array of out of combat roles.</p><p></p><p>There are two problems.</p><p></p><p>1. Magic. For those of us that liked the Warlord because it wasn't really all that magical, this is a flavor issue on its own.</p><p></p><p>2. Multiclassing these two classes is an absolute pain to actually level through. Best bets are Battlemaster 5 and then Bard 5, or Bard 6 then Battlemaster 3. Neither of these will come adequately fulfilling the concept until halfway through the character's career, but any other arrangement will deny a second attack until mid career (which is, frankly, unacceptable). Maybe Battlemaster 3, Bard 1, then two more levels of Battlemaster is the fastest acceptable way to get all of the features and snag the second attack at a reasonable time.</p><p></p><p>But again... Magic. Sort of a bummer.</p></blockquote><p></p>
[QUOTE="TheGorramBatman, post: 6368531, member: 6778804"] The Martial Adept feat is absolutely terrible. One dice isn't even worth the feat slot. I'm not even sure there are enough worthwhile maneuvers to be worth getting the feat for two extra (unless you went with just 3 Battlemaster in a multiclass setup). The best way to pursue a pseudo-warlord right now is a mix of College of Valor Bard and Battlemaster Fighter. Flavor the Bard stuff around inspiring oration and try to mash the two classes together as best you can. Probably want 5 levels of Bard (refresh Inspiration dice on short rest) and 3 levels of Battlemaster is an adequate minimum (4 dice and 3 maneuvers). End up with decent buffing, adequate healing, Inspiration, Maneuvers, good martial ability, and a fairly solid array of skills that can allow the character to perform a wide array of out of combat roles. There are two problems. 1. Magic. For those of us that liked the Warlord because it wasn't really all that magical, this is a flavor issue on its own. 2. Multiclassing these two classes is an absolute pain to actually level through. Best bets are Battlemaster 5 and then Bard 5, or Bard 6 then Battlemaster 3. Neither of these will come adequately fulfilling the concept until halfway through the character's career, but any other arrangement will deny a second attack until mid career (which is, frankly, unacceptable). Maybe Battlemaster 3, Bard 1, then two more levels of Battlemaster is the fastest acceptable way to get all of the features and snag the second attack at a reasonable time. But again... Magic. Sort of a bummer. [/QUOTE]
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I NEED A WARLORD
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