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*Dungeons & Dragons
I NEED A WARLORD
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<blockquote data-quote="Valetudo" data-source="post: 6368723" data-attributes="member: 87009"><p>The first problem with the fighter is that he is a striker pure and simple. He is not a defender this edition and is made to kill things himself. The battlemaster is like take the first warlord feat in 4th. It might open you up to some warlord stuff but it does not make you a warlord.</p><p></p><p> The warlord class needs to act like a warlord before you even get to your sub class. Instead of second wind he would have something like battlecry(gives 1d8+cha and lvl HPs or THPs) usable maybe twice per short or long rest that get a couple more as you level up. Then he would get a power that would be defesive for the team instead of actionsurge(maybe a 1 round haste for a teammate). Only the cha based subclass would get the multiattack at 5th, the int based subclass would get commanders strike that allows a teammate to take the second attack. The warlord would start out with martial weapons and med armor and shields with maybe the cha warlord getting heavy while the int warlord get a class feature letting him use int instead of dex for med armor.</p><p></p><p>As for the subclasses the cha sub would focus on buffs that either set up nova rounds for teammates or give temp HPs. Where as the int sub would focus on mobility and extra attacks for others. saving throws would probalily be wis and either str int or cha.</p><p></p><p>Yes you can sorta do some warlord like stuff with feats or bard magic but its not a warlord and anyone who played alot of warlords knows it.</p></blockquote><p></p>
[QUOTE="Valetudo, post: 6368723, member: 87009"] The first problem with the fighter is that he is a striker pure and simple. He is not a defender this edition and is made to kill things himself. The battlemaster is like take the first warlord feat in 4th. It might open you up to some warlord stuff but it does not make you a warlord. The warlord class needs to act like a warlord before you even get to your sub class. Instead of second wind he would have something like battlecry(gives 1d8+cha and lvl HPs or THPs) usable maybe twice per short or long rest that get a couple more as you level up. Then he would get a power that would be defesive for the team instead of actionsurge(maybe a 1 round haste for a teammate). Only the cha based subclass would get the multiattack at 5th, the int based subclass would get commanders strike that allows a teammate to take the second attack. The warlord would start out with martial weapons and med armor and shields with maybe the cha warlord getting heavy while the int warlord get a class feature letting him use int instead of dex for med armor. As for the subclasses the cha sub would focus on buffs that either set up nova rounds for teammates or give temp HPs. Where as the int sub would focus on mobility and extra attacks for others. saving throws would probalily be wis and either str int or cha. Yes you can sorta do some warlord like stuff with feats or bard magic but its not a warlord and anyone who played alot of warlords knows it. [/QUOTE]
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I NEED A WARLORD
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