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I need advice about a new campaign....
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5076561" data-attributes="member: 75712"><p>Seems fine to me. Actually it sounds awesome, imho <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>Are you going the full 20 levels, or truncating to an E6/E8 or something?</p><p></p><p>I've never tried a copper-based economy, but I know a silver based one works fine, with almost no changes to standard prices. It simply makes steel swords and the like that much more valuable.</p><p></p><p>I've also pared back spellcasters in a couple ways. One is the same as Crothian's suggestion to turn them into prestige classes, and use non-magical variants for ranger and paladin. Another is to have a feat buy-in (eg, bloodline, pact, or something similar) for spell-casters.</p><p></p><p>The only other thing I can think of is purely flavor. If magic weapons are rare, make them sounds really, really cool-- even if it's just a +1 short sword that glows when goblins are lurking about. Additionally, you might consider letting a magic weapon "level" along with a PC if magic is *really* rare, so it maintains its usefulness to the party and doesn't get casually cast aside at some point.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5076561, member: 75712"] Seems fine to me. Actually it sounds awesome, imho :) Are you going the full 20 levels, or truncating to an E6/E8 or something? I've never tried a copper-based economy, but I know a silver based one works fine, with almost no changes to standard prices. It simply makes steel swords and the like that much more valuable. I've also pared back spellcasters in a couple ways. One is the same as Crothian's suggestion to turn them into prestige classes, and use non-magical variants for ranger and paladin. Another is to have a feat buy-in (eg, bloodline, pact, or something similar) for spell-casters. The only other thing I can think of is purely flavor. If magic weapons are rare, make them sounds really, really cool-- even if it's just a +1 short sword that glows when goblins are lurking about. Additionally, you might consider letting a magic weapon "level" along with a PC if magic is *really* rare, so it maintains its usefulness to the party and doesn't get casually cast aside at some point. [/QUOTE]
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