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I need advice for a new Sentinel Druid.
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<blockquote data-quote="Minifig" data-source="post: 5550034" data-attributes="member: 95859"><p>Yeah, I love it. Since I can do all the roles I enjoy at the same time.</p><p></p><p></p><p></p><p>Thanks for catching that .. I changed to Staff Expertise instead of Master at Arms.</p><p></p><p>----</p><p></p><p>My big problem right now is that the wizard of the group is complaining and saying that when things are knocked prone it won't benefit him or the rogue we've got in the group. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /> So I don't know which to take. I'm tempted to take the Toad, but when I do, it doesn't come up in the character builder with it's stats, and not to mention, I have to take one of my turns to move not only my bear, but my toad as well. Which sucks... it'd take me 3 turns just to get ready for combat. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>----</p><p></p><p>I think in the end I'm going to tell the Wizard to stuff it, because he complains a lot anyway and grab Shilleagh..</p><p></p><p></p><p></p><p>So here's my character:</p><p>====</p><p></p><p>Wilden, Sentinel</p><p>Season: Druid of Summer</p><p>Druid Wilderness Knacks Option: Herb Lore (Druid)</p><p>Druid Wilderness Knacks Option: Beast Empathy (Druid)</p><p>Hardy Form Option: Hardy Form Reflex</p><p>Arcane Tracker (+2 to Nature)</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 10, CON 17, DEX 11, INT 10, WIS 21, CHA 8</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 14, DEX 11, INT 10, WIS 18, CHA 8</p><p> </p><p> </p><p>AC: 21 Fort: 20 Ref: 18 Will: 20</p><p>HP: 64 Surges: 10 Surge Value: 17</p><p> </p><p>TRAINED SKILLS</p><p>Heal +13, Insight +13, Nature +19, Perception +15</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana +3, Athletics +4, Bluff +2, Diplomacy +2, Dungeoneering +8, Endurance +5, History +3, Intimidate +2, Religion +3, Stealth +4, Streetwise +2, Thievery +2</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Wilden Racial Power: Voyage of the Ancients</p><p>Wilden Racial Power: Wrath of the Destroyer</p><p>Wilden Racial Power: Pursuit of the Hunter</p><p>Druid Attack: Combined Attack</p><p>Cleric Utility: Healing Word</p><p>Druid Attack 1: Tending Strike</p><p>Druid Attack 1: Shillelagh</p><p>Druid Utility 2: Elk's Fortitude</p><p>Druid Attack 5: Hunger of the Land</p><p>Multiple Class Utility 6: Leaf Wall</p><p> </p><p>FEATS</p><p>Level 1: Wasteland Wanderer</p><p>Level 2: Staff Expertise</p><p>Level 4: Toughness</p><p>Level 6: Lightning Reflexes</p><p> </p><p>ITEMS</p><p>Frost Quarterstaff +1 x1</p><p>Hide Armor of Exploits +2 x1</p><p>Adventurer's Kit</p><p>Cloak of the Walking Wounded +2 x1</p><p>Potion of Healing (heroic tier)</p><p>Belt of Vigor (heroic tier) x1</p><p>----</p><p></p><p>Can you guys see anything I should change?</p></blockquote><p></p>
[QUOTE="Minifig, post: 5550034, member: 95859"] Yeah, I love it. Since I can do all the roles I enjoy at the same time. Thanks for catching that .. I changed to Staff Expertise instead of Master at Arms. ---- My big problem right now is that the wizard of the group is complaining and saying that when things are knocked prone it won't benefit him or the rogue we've got in the group. :hmm: So I don't know which to take. I'm tempted to take the Toad, but when I do, it doesn't come up in the character builder with it's stats, and not to mention, I have to take one of my turns to move not only my bear, but my toad as well. Which sucks... it'd take me 3 turns just to get ready for combat. :erm: ---- I think in the end I'm going to tell the Wizard to stuff it, because he complains a lot anyway and grab Shilleagh.. So here's my character: ==== Wilden, Sentinel Season: Druid of Summer Druid Wilderness Knacks Option: Herb Lore (Druid) Druid Wilderness Knacks Option: Beast Empathy (Druid) Hardy Form Option: Hardy Form Reflex Arcane Tracker (+2 to Nature) FINAL ABILITY SCORES STR 10, CON 17, DEX 11, INT 10, WIS 21, CHA 8 STARTING ABILITY SCORES STR 10, CON 14, DEX 11, INT 10, WIS 18, CHA 8 AC: 21 Fort: 20 Ref: 18 Will: 20 HP: 64 Surges: 10 Surge Value: 17 TRAINED SKILLS Heal +13, Insight +13, Nature +19, Perception +15 UNTRAINED SKILLS Acrobatics +2, Arcana +3, Athletics +4, Bluff +2, Diplomacy +2, Dungeoneering +8, Endurance +5, History +3, Intimidate +2, Religion +3, Stealth +4, Streetwise +2, Thievery +2 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Wilden Racial Power: Voyage of the Ancients Wilden Racial Power: Wrath of the Destroyer Wilden Racial Power: Pursuit of the Hunter Druid Attack: Combined Attack Cleric Utility: Healing Word Druid Attack 1: Tending Strike Druid Attack 1: Shillelagh Druid Utility 2: Elk's Fortitude Druid Attack 5: Hunger of the Land Multiple Class Utility 6: Leaf Wall FEATS Level 1: Wasteland Wanderer Level 2: Staff Expertise Level 4: Toughness Level 6: Lightning Reflexes ITEMS Frost Quarterstaff +1 x1 Hide Armor of Exploits +2 x1 Adventurer's Kit Cloak of the Walking Wounded +2 x1 Potion of Healing (heroic tier) Belt of Vigor (heroic tier) x1 ---- Can you guys see anything I should change? [/QUOTE]
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I need advice for a new Sentinel Druid.
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