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I need advice for a new Sentinel Druid.
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<blockquote data-quote="Nullzone" data-source="post: 5550115" data-attributes="member: 97538"><p>Edit: whoa, when did they change this? I distinctly remember the original material saying the companion uses your actions.</p><p></p><p></p><p></p><p>A little clarification here is warranted. First, if you're referring to dice rolls, then yeah, requiring an 18-20 is pretty high. But I'm going to guess you're talking about the total, in which case any properly built character shouldn't have a very difficult time.</p><p></p><p>Second, the Wizard is flat out crazy. If he's using burst or blast attacks, the prone effect means nothing (and I'm pretty sure all the really nice controller-y things a Wizard can do fall into these categories). It only matters if he's using something like Arc Lightning, in which case, yeah he may want to shoot for something else. But he should be taking advantage of the prone to really make the baddies hurt from it, not simply ignoring them because they're prone. Dazed, slowed, forced movement...all of these can make prone suck even more than it already does, because it makes the monster potentially ineffectual for a turn.</p><p></p><p>At the very least, do remind him that he only takes penalties on <em>Ranged</em> attacks, not <em>Close</em> or <em>Area</em> attacks. If he's really worried about it, suggest he take the Grounding Shot feat.</p></blockquote><p></p>
[QUOTE="Nullzone, post: 5550115, member: 97538"] Edit: whoa, when did they change this? I distinctly remember the original material saying the companion uses your actions. A little clarification here is warranted. First, if you're referring to dice rolls, then yeah, requiring an 18-20 is pretty high. But I'm going to guess you're talking about the total, in which case any properly built character shouldn't have a very difficult time. Second, the Wizard is flat out crazy. If he's using burst or blast attacks, the prone effect means nothing (and I'm pretty sure all the really nice controller-y things a Wizard can do fall into these categories). It only matters if he's using something like Arc Lightning, in which case, yeah he may want to shoot for something else. But he should be taking advantage of the prone to really make the baddies hurt from it, not simply ignoring them because they're prone. Dazed, slowed, forced movement...all of these can make prone suck even more than it already does, because it makes the monster potentially ineffectual for a turn. At the very least, do remind him that he only takes penalties on [I]Ranged[/I] attacks, not [I]Close[/I] or [I]Area[/I] attacks. If he's really worried about it, suggest he take the Grounding Shot feat. [/QUOTE]
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I need advice for a new Sentinel Druid.
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