Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I need an apocalypse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zappo" data-source="post: 1686433" data-attributes="member: 633"><p>I designed the overall concepts of a similar campaign setting once, though I never got around to playing it. The world starts out as a near-future or cyberpunkish tech level (pervasive computer usage, advanced medicine and agriculture, bionic implants, private space travel). The "disaster" involved a fast, progressive malfunctioning of all technology, coupled with the appearance of supernatural events and creatures.</p><p> </p><p> The world was severely overcrowded, and when modern chemical-based agriculture stopped yielding good crops, history's most catastrophic famine struck. When medicines stopped working, pestilences which the human body forgot how to defeat swept the land. All of this led to widespread war - which wasn't as bad as it could have been, thanks to ultra-modern weapons malfunctioning, but still a world war nonetheless. At a certain point, power plants stopped working and the world was basically left with middle-age level tech. Towards the end of the process, the advanced alloys and cements used to build lost their super-strong properties, causing skyscrapers to collapse and evacuation of all large cities.</p><p> </p><p> Now, the campaign starts a half thousand years after all of this, which normally wouldn't be enough to really forget the past (even considering the mass death, and really not having time for schools). However, in a society well after the informatic revolution, lots of people didn't even learn how to write by hand. The vast majority of books were on computer systems and were destroyed by the mysterious catastrophe. As a result, after two or three centuries of having to literally struggle to survive, and several generations of men who have never seen anything more sophisticated than a crossbow, the technological advances of the past were relegated to myth ("my granddad was told by his granddad that we could fly without wings once!").</p><p> </p><p> In the setting, I also had elves and dwarves in the tech age. Dwarven knowledge of the past is way more accurate than humans' and there are a few of them that were actually alive "back then". They haven't adapted quite as well to the new world, but they are still faring better than elves. Lots and lots of elves not only were alive "back then", but they were actually rather used to the technological lifestyle and are still wondering what the hell happened.</p><p> </p><p> I'd like to run this campaign sooner or later.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1686433, member: 633"] I designed the overall concepts of a similar campaign setting once, though I never got around to playing it. The world starts out as a near-future or cyberpunkish tech level (pervasive computer usage, advanced medicine and agriculture, bionic implants, private space travel). The "disaster" involved a fast, progressive malfunctioning of all technology, coupled with the appearance of supernatural events and creatures. The world was severely overcrowded, and when modern chemical-based agriculture stopped yielding good crops, history's most catastrophic famine struck. When medicines stopped working, pestilences which the human body forgot how to defeat swept the land. All of this led to widespread war - which wasn't as bad as it could have been, thanks to ultra-modern weapons malfunctioning, but still a world war nonetheless. At a certain point, power plants stopped working and the world was basically left with middle-age level tech. Towards the end of the process, the advanced alloys and cements used to build lost their super-strong properties, causing skyscrapers to collapse and evacuation of all large cities. Now, the campaign starts a half thousand years after all of this, which normally wouldn't be enough to really forget the past (even considering the mass death, and really not having time for schools). However, in a society well after the informatic revolution, lots of people didn't even learn how to write by hand. The vast majority of books were on computer systems and were destroyed by the mysterious catastrophe. As a result, after two or three centuries of having to literally struggle to survive, and several generations of men who have never seen anything more sophisticated than a crossbow, the technological advances of the past were relegated to myth ("my granddad was told by his granddad that we could fly without wings once!"). In the setting, I also had elves and dwarves in the tech age. Dwarven knowledge of the past is way more accurate than humans' and there are a few of them that were actually alive "back then". They haven't adapted quite as well to the new world, but they are still faring better than elves. Lots and lots of elves not only were alive "back then", but they were actually rather used to the technological lifestyle and are still wondering what the hell happened. I'd like to run this campaign sooner or later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I need an apocalypse
Top