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I need an introduction to Forgotten Realms
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<blockquote data-quote="Scrivener of Doom" data-source="post: 6701885" data-attributes="member: 87576"><p>Welcome to ENWorld!</p><p></p><p></p><p></p><p>The Forgotten Realms Wikia (<em>wikia</em> includes the extra <em>a</em> deliberately: it's not a spelling error). Just use Google as I cannot at the moment. (Third world problem.)</p><p></p><p> </p><p></p><p>Neither. PotA takes place inland. Best source albeit for 2E? <em>Volo's Guide to the North</em>. You can grab the PDF at the usual places.</p><p> </p><p></p><p></p><p>He's also irrelevant to PotA which is good. PotA doesn't really include any of the major FR NPCs so you don't need to do much research. You may, however, want to spend that time researching some of the FR deities who could have an effect on your version of PotA.</p><p></p><p></p><p></p><p>I think the aforementioned <em>Volo's Guide to the North</em> provides some good hooks for fleshing out that area of the Realms. If you're really interested you may also want to purchase one or more of the 1E, 2E, or 3E campaign settings. (The 4E campaign setting is very different. I prefer it but I am in the minority.)</p><p></p><p></p><p></p><p>While they don't relate to this area, I rather enjoyed the BG series as well as Neverwinter Nights. If you like MMOs, Neverwinter has some sort of Elemental Evil-flavoured storyline that may or may not be useful as a source of ideas for your PotA game.</p><p></p><p></p><p></p><p>I've been running FR since the OGB and my only advice is: make it your own. That said, try and keep the original flavour as much as possible. Be careful with names - R A Salvatore is not - because Ed has a particular way of naming characters that simply "feels" Realmsian.</p><p></p><p>Coupled with that, use your Eberron experience to really make sure you have a few things behind the scenes. Make the Harpers, Emerald Enclave, Zhentarim, and whatever other factions you choose interesting much like the dragonmarked houses etc... in Eberron.</p><p></p><p>Oh, and bring the over-the-top pulp action to your set-piece battles! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6701885, member: 87576"] Welcome to ENWorld! The Forgotten Realms Wikia ([I]wikia[/I] includes the extra [I]a[/I] deliberately: it's not a spelling error). Just use Google as I cannot at the moment. (Third world problem.) Neither. PotA takes place inland. Best source albeit for 2E? [I]Volo's Guide to the North[/I]. You can grab the PDF at the usual places. He's also irrelevant to PotA which is good. PotA doesn't really include any of the major FR NPCs so you don't need to do much research. You may, however, want to spend that time researching some of the FR deities who could have an effect on your version of PotA. I think the aforementioned [I]Volo's Guide to the North[/I] provides some good hooks for fleshing out that area of the Realms. If you're really interested you may also want to purchase one or more of the 1E, 2E, or 3E campaign settings. (The 4E campaign setting is very different. I prefer it but I am in the minority.) While they don't relate to this area, I rather enjoyed the BG series as well as Neverwinter Nights. If you like MMOs, Neverwinter has some sort of Elemental Evil-flavoured storyline that may or may not be useful as a source of ideas for your PotA game. I've been running FR since the OGB and my only advice is: make it your own. That said, try and keep the original flavour as much as possible. Be careful with names - R A Salvatore is not - because Ed has a particular way of naming characters that simply "feels" Realmsian. Coupled with that, use your Eberron experience to really make sure you have a few things behind the scenes. Make the Harpers, Emerald Enclave, Zhentarim, and whatever other factions you choose interesting much like the dragonmarked houses etc... in Eberron. Oh, and bring the over-the-top pulp action to your set-piece battles! :) [/QUOTE]
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