Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I need an iron-clad argument re: True Seeing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Delemental" data-source="post: 1839958" data-attributes="member: 5203"><p>While I can't say it's 'iron-clad', since there are no rulebook references to back it up, what I think you're suffering from is a case where the designeers got a bit too pedantic in clarifying the spell's limitations. Let's look at a bit more of the paragraph that you quoted:</p><p></p><p></p><p></p><p>Now, to my mind what this all boils down to is to tell you that <em>true seeing</em> doesn't see through solid objects, and everything after the first two sentences is meant to clarify that. However, in doing so they have created two problem sentences; the "does not negate concealment" one, and the "spot creatures who are simply hiding" one that you quoted. The problem is that they failed to address the issue of using the concealment factor of darkness, which is not a physical object, and which is negated according to the spell's description ("sees through normal or magical darkness"). They should have specifically excluded darkness from the "does not negate concealment" line, because what I believe they are talking about is concelament from a physical object blocking line of sight, such as fog, or a big rock. They also should have clarified that if a hiding subject is using darkness as their sole means of concealment, then <em>true seeing</em> would reveal them (if the hider had used the darkness as their initial source of concealment and then moved into a convenient crevice or behind a piece of furniture, then their Hide would not be negated by the spell).</p><p></p><p>The argument you are trying to make is one of common sense. If Enemy A is hiding behind a big rock, and my wizard <em>disintegrates</em> that rock, would they not be revealed, as their source of concealment is gone and they are now in my line of sight? If Enemy B is standing in the middle of the corridor in the dark 50 feet away, staying out of the range of my torch as their Hide check, would that hide not be negated if I suddenly lit a second torch and threw it 30 feet down the hall?</p><p></p><p>Unfortunately, the spell as written has some flaws that defy common sense, which is the thing that the worst of the rules-lawyers love.</p><p></p><p>There are three requirements for a successful Hide:</p><p></p><p>1. Cover or concealment</p><p>2. The absence of direct observation at the time of the skill attempt</p><p>3. A Hide check result in excess of the Spot check results of observers</p><p></p><p>Eliminate one factor, and you aren't hiding. I think the thing to do in game play is that whenever someone says "I Hide", they need to specify how, exactly, they are fulfilling these three conditions.</p></blockquote><p></p>
[QUOTE="Delemental, post: 1839958, member: 5203"] While I can't say it's 'iron-clad', since there are no rulebook references to back it up, what I think you're suffering from is a case where the designeers got a bit too pedantic in clarifying the spell's limitations. Let's look at a bit more of the paragraph that you quoted: Now, to my mind what this all boils down to is to tell you that [I]true seeing[/I] doesn't see through solid objects, and everything after the first two sentences is meant to clarify that. However, in doing so they have created two problem sentences; the "does not negate concealment" one, and the "spot creatures who are simply hiding" one that you quoted. The problem is that they failed to address the issue of using the concealment factor of darkness, which is not a physical object, and which is negated according to the spell's description ("sees through normal or magical darkness"). They should have specifically excluded darkness from the "does not negate concealment" line, because what I believe they are talking about is concelament from a physical object blocking line of sight, such as fog, or a big rock. They also should have clarified that if a hiding subject is using darkness as their sole means of concealment, then [I]true seeing[/I] would reveal them (if the hider had used the darkness as their initial source of concealment and then moved into a convenient crevice or behind a piece of furniture, then their Hide would not be negated by the spell). The argument you are trying to make is one of common sense. If Enemy A is hiding behind a big rock, and my wizard [I]disintegrates[/I] that rock, would they not be revealed, as their source of concealment is gone and they are now in my line of sight? If Enemy B is standing in the middle of the corridor in the dark 50 feet away, staying out of the range of my torch as their Hide check, would that hide not be negated if I suddenly lit a second torch and threw it 30 feet down the hall? Unfortunately, the spell as written has some flaws that defy common sense, which is the thing that the worst of the rules-lawyers love. There are three requirements for a successful Hide: 1. Cover or concealment 2. The absence of direct observation at the time of the skill attempt 3. A Hide check result in excess of the Spot check results of observers Eliminate one factor, and you aren't hiding. I think the thing to do in game play is that whenever someone says "I Hide", they need to specify how, exactly, they are fulfilling these three conditions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I need an iron-clad argument re: True Seeing
Top