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I need beholder tactics
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<blockquote data-quote="Henry" data-source="post: 2885512" data-attributes="member: 158"><p>The biggest thing to remember is (A) try to put the party in a spot that's disadvantageous, and (2) a beholder chooses whether to open or shut its eye once a round. The best plan is to open combat with the eye shut, hitting with all ten rays if possible, and then opening the AM eye. </p><p></p><p>The other thing to remember is to use the natural flying effect to cause hardship. Though many parties can fly, they can't necessarily do so all the time, unlike the Beholder. The beholder, using Flyby Attack, and his ability to hover, turn, etc. can be one hell of a target for a party. </p><p></p><p>Perhaps one good tactic is to fire, open eye, back off, close eye, fire again, open and back off again, etc. After all, the rays have a range of 150 feet, and most engagements take place well inside of that. (if using a battlemat, that's 30 squares!)</p><p></p><p>I don't see the "run into their midst and sow confusion" as being a good tactic, because even with the AM cone, some fighters and barbarians out there will have about a +15 to +18 to hit you, and cleaving that aberrant beastie to goo in melee.</p></blockquote><p></p>
[QUOTE="Henry, post: 2885512, member: 158"] The biggest thing to remember is (A) try to put the party in a spot that's disadvantageous, and (2) a beholder chooses whether to open or shut its eye once a round. The best plan is to open combat with the eye shut, hitting with all ten rays if possible, and then opening the AM eye. The other thing to remember is to use the natural flying effect to cause hardship. Though many parties can fly, they can't necessarily do so all the time, unlike the Beholder. The beholder, using Flyby Attack, and his ability to hover, turn, etc. can be one hell of a target for a party. Perhaps one good tactic is to fire, open eye, back off, close eye, fire again, open and back off again, etc. After all, the rays have a range of 150 feet, and most engagements take place well inside of that. (if using a battlemat, that's 30 squares!) I don't see the "run into their midst and sow confusion" as being a good tactic, because even with the AM cone, some fighters and barbarians out there will have about a +15 to +18 to hit you, and cleaving that aberrant beastie to goo in melee. [/QUOTE]
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