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I need D&D planets.
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<blockquote data-quote="CuRoi" data-source="post: 5514876" data-attributes="member: 98032"><p>You could surf <a href="http://www.obsidianportal.com/" target="_blank">Obsidian Portal </a>or other user created campaign material, that way you are using stuff that probably hasn't been seen before your players which gives you a little more flexibility.</p><p> </p><p>If you want to use my campaign at: <a href="http://www.eyrurpg.com/old_site/" target="_blank">Eyru.</a> for fodder feel free. The campaign info there is very old and only details the first few years of the campaign. The campaign world was divided into two sections by a planar barrier. The plan was to go toward something like Planescape as the "big bad guys" were extraplanar nasties essentially mining the planet for magical ley lines and reidrecting the magical energues for their own use. </p><p> </p><p>On the previous comment, I don't necessarily agree it is impossible. Having recently run a Serenity game (with the Cortex Rules) and mostly allowing players to sandbox things for a good chunk of the game, it is a bit of a challenge, but as long as you are comfortable just making it up as you go along then your set. The setting of course had a whole "galaxy" described in mostly very general detail and of course a little more detail was available if the planet happened to be deatured on an episode of Firefly.</p><p> </p><p>Heck, you could use the 'Verse from Serenity - just change where it says "Reavers" to Orcs or something; "Blue Sun" to "Mordekainen's Magic Emporium"; the Alliance could be a consortium of Humanoid races (who recently quelled a resistance form the "Brown Cloaks"), the Tong could be an underworld of Monstrous Humanoids, the Hands of Blue guys Mind Flayers ("Tentacles of Purple....hmmm needs some work), Mr Universe a High Level Diviner and the Cortex a netowrk of magical Ley Lines whose power is somehow wrangled and manipulated by those in charge. </p><p> </p><p>Ok, a bit cheesy, but you get my point. Sets an interesting base for a game I think and you've already got some published stuff to sort of template and take ownership of (so you minimize arguments with the various published setting "experts".)</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5514876, member: 98032"] You could surf [URL="http://www.obsidianportal.com/"]Obsidian Portal [/URL]or other user created campaign material, that way you are using stuff that probably hasn't been seen before your players which gives you a little more flexibility. If you want to use my campaign at: [URL="http://www.eyrurpg.com/old_site/"]Eyru.[/URL] for fodder feel free. The campaign info there is very old and only details the first few years of the campaign. The campaign world was divided into two sections by a planar barrier. The plan was to go toward something like Planescape as the "big bad guys" were extraplanar nasties essentially mining the planet for magical ley lines and reidrecting the magical energues for their own use. On the previous comment, I don't necessarily agree it is impossible. Having recently run a Serenity game (with the Cortex Rules) and mostly allowing players to sandbox things for a good chunk of the game, it is a bit of a challenge, but as long as you are comfortable just making it up as you go along then your set. The setting of course had a whole "galaxy" described in mostly very general detail and of course a little more detail was available if the planet happened to be deatured on an episode of Firefly. Heck, you could use the 'Verse from Serenity - just change where it says "Reavers" to Orcs or something; "Blue Sun" to "Mordekainen's Magic Emporium"; the Alliance could be a consortium of Humanoid races (who recently quelled a resistance form the "Brown Cloaks"), the Tong could be an underworld of Monstrous Humanoids, the Hands of Blue guys Mind Flayers ("Tentacles of Purple....hmmm needs some work), Mr Universe a High Level Diviner and the Cortex a netowrk of magical Ley Lines whose power is somehow wrangled and manipulated by those in charge. Ok, a bit cheesy, but you get my point. Sets an interesting base for a game I think and you've already got some published stuff to sort of template and take ownership of (so you minimize arguments with the various published setting "experts".) [/QUOTE]
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