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<blockquote data-quote="Ormraxes" data-source="post: 392565" data-attributes="member: 4618"><p>Thanks for all the answers. I should emphasize that our DM is a very good DM and he has many years of experience with 2nd Edition campaigns around 9th to 11th level. And the idea about trying the spells in a limited way is good but I'm afraid it won't work well in this campaign. We're playing return to the temple of elemental evil right now, and we are under the impression there's a time limit to this thing (to say the least). So if I forego these spell now, I probably won't get them in the near future. I have a hunch I will need some of these spells now.</p><p></p><p>We have already had 21 or so deaths and we're only halfway through. Our DM has actually posted them on his site, with funny comments about each death. Last session we had our third near-TPK, with me as the sole survivor again. What this means is that we're going up against a red dragon with a lvl 12 wizard, a lvl 10 rogue or sorcerer, and a lvl 8 cleric. Later, when the Madness-augmented Destruction spells start flying around the room I suspect my base Fort save won't be enough, considering the best magic item I own (that I have managed to Identify) is a cloak of resistance +1.</p><p></p><p>Also the point about the fighter doing 100 points of damage is a good one, but unfortunately our warrior-types usually die within a session or two, so they have never had the chance to really impress. So we have ended up with a party without martial characters. Consequently, every difficult encounter has boiled down to one of three: 1) Everyone else goes full defense, hoping my wizard will be able to kill the enemies with Hasted Ice Bursts before we all die; 2) We are forced to retreat using Dimension Doors and Wall of Force; 3) Near-TPK. I'm afraid this has made it look like the wizard is an unbalanced class. What is your opinion on this, is the wizard really too good? And where do I find this high-level story hour stuff?</p></blockquote><p></p>
[QUOTE="Ormraxes, post: 392565, member: 4618"] Thanks for all the answers. I should emphasize that our DM is a very good DM and he has many years of experience with 2nd Edition campaigns around 9th to 11th level. And the idea about trying the spells in a limited way is good but I'm afraid it won't work well in this campaign. We're playing return to the temple of elemental evil right now, and we are under the impression there's a time limit to this thing (to say the least). So if I forego these spell now, I probably won't get them in the near future. I have a hunch I will need some of these spells now. We have already had 21 or so deaths and we're only halfway through. Our DM has actually posted them on his site, with funny comments about each death. Last session we had our third near-TPK, with me as the sole survivor again. What this means is that we're going up against a red dragon with a lvl 12 wizard, a lvl 10 rogue or sorcerer, and a lvl 8 cleric. Later, when the Madness-augmented Destruction spells start flying around the room I suspect my base Fort save won't be enough, considering the best magic item I own (that I have managed to Identify) is a cloak of resistance +1. Also the point about the fighter doing 100 points of damage is a good one, but unfortunately our warrior-types usually die within a session or two, so they have never had the chance to really impress. So we have ended up with a party without martial characters. Consequently, every difficult encounter has boiled down to one of three: 1) Everyone else goes full defense, hoping my wizard will be able to kill the enemies with Hasted Ice Bursts before we all die; 2) We are forced to retreat using Dimension Doors and Wall of Force; 3) Near-TPK. I'm afraid this has made it look like the wizard is an unbalanced class. What is your opinion on this, is the wizard really too good? And where do I find this high-level story hour stuff? [/QUOTE]
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