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<blockquote data-quote="SHARK" data-source="post: 393028" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Hey there Ormraxes! Thanks!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I hope we can help!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Colonel Hardisson, my friend, I think I agree entirely with your assessment!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm suspicious that Orm's Game Master is attempting to keep the entire scope of the campaign low-magic and poor, but then to run the group through an official adventure like ROTTEE--which is default, higher-end magic and wealth assumptions of the DMG--is very rough on such a party! I think he may have chosen the adventure without realizing the deeper implications of such changes would have on the party.</p><p></p><p>I like to give Game Master's the benefit of the doubt, as I mentioned Orm, you should talk to your Game Master, and explain that you think spell and treasure adjustments need to be made--or the Game Master needs to change the adventures that your group encounters to match your clearly reduced capabilities.</p><p></p><p>Likewise, the occasional heroic death of a character can be memorable and exciting, but to go through death after death--providing you aren't playing the characters in a very stupid manner--makes me think that your Game Master may be making some problems in the adventure design. The game shouldn't be an endless parade of creative ways that your characters spend dying.</p><p></p><p>At the end of the day, that can get quite tiring, and isn't very much fun, so your Game Master should consider these things well.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 393028, member: 1131"] Greetings! Hey there Ormraxes! Thanks!:) I hope we can help!:) Colonel Hardisson, my friend, I think I agree entirely with your assessment!:) I'm suspicious that Orm's Game Master is attempting to keep the entire scope of the campaign low-magic and poor, but then to run the group through an official adventure like ROTTEE--which is default, higher-end magic and wealth assumptions of the DMG--is very rough on such a party! I think he may have chosen the adventure without realizing the deeper implications of such changes would have on the party. I like to give Game Master's the benefit of the doubt, as I mentioned Orm, you should talk to your Game Master, and explain that you think spell and treasure adjustments need to be made--or the Game Master needs to change the adventures that your group encounters to match your clearly reduced capabilities. Likewise, the occasional heroic death of a character can be memorable and exciting, but to go through death after death--providing you aren't playing the characters in a very stupid manner--makes me think that your Game Master may be making some problems in the adventure design. The game shouldn't be an endless parade of creative ways that your characters spend dying. At the end of the day, that can get quite tiring, and isn't very much fun, so your Game Master should consider these things well. Semper Fidelis, SHARK [/QUOTE]
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