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<blockquote data-quote="Arravis" data-source="post: 397749" data-attributes="member: 327"><p>I will have to disagree with you a bit...</p><p></p><p>I think most of the people here (probably 50% or higher) are currently or have been DM's. Most "pure" players, in my experience, don't have the level of interest to regularly visit sites like this and wade through posts. There are exceptions to every rule of course, my statement is a broad generality.</p><p></p><p>I think you're being overly hard on your players, spell bannings aside (can you go into detail as to why you banned them?). If nothing else, you're killing too many of them. To me, D&D is about role-playing an in-depth character that has a realistic personality, a character the players care about and you have added depth to. A character that you will see grow and mature through an interesting story. If you continually kill off the players (even if they deserve it), you don't allow them to develop their character. They grow calous and uncaring for their characters, since they know they will likely not live long. That kind of thing might work for a short campaign, but if you are looking to have a long term campaign, it only detracts from it.</p><p></p><p>In my opinion, a DM's job is to entertain your players (and yourself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />); even if it's "realistic" to kill off the players all the time... I wouldn't do it. Adapt your campaign to fit their style, even if they aren't the smartest bunch of folks and keep running into the dragon's lair holding nothing but a spoon.</p><p></p><p>It's better to run a fun, entertaining and "unbalanced" campaign then to run a campaign that is 100% "balanced" but that's frustrating and overly-difficult.</p><p></p><p>-Arravis</p><p></p><p>p.s.: btw, I'm a DM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Arravis, post: 397749, member: 327"] I will have to disagree with you a bit... I think most of the people here (probably 50% or higher) are currently or have been DM's. Most "pure" players, in my experience, don't have the level of interest to regularly visit sites like this and wade through posts. There are exceptions to every rule of course, my statement is a broad generality. I think you're being overly hard on your players, spell bannings aside (can you go into detail as to why you banned them?). If nothing else, you're killing too many of them. To me, D&D is about role-playing an in-depth character that has a realistic personality, a character the players care about and you have added depth to. A character that you will see grow and mature through an interesting story. If you continually kill off the players (even if they deserve it), you don't allow them to develop their character. They grow calous and uncaring for their characters, since they know they will likely not live long. That kind of thing might work for a short campaign, but if you are looking to have a long term campaign, it only detracts from it. In my opinion, a DM's job is to entertain your players (and yourself :)); even if it's "realistic" to kill off the players all the time... I wouldn't do it. Adapt your campaign to fit their style, even if they aren't the smartest bunch of folks and keep running into the dragon's lair holding nothing but a spoon. It's better to run a fun, entertaining and "unbalanced" campaign then to run a campaign that is 100% "balanced" but that's frustrating and overly-difficult. -Arravis p.s.: btw, I'm a DM :) [/QUOTE]
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