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<blockquote data-quote="S'mon" data-source="post: 399453" data-attributes="member: 463"><p>Hi again Thulsa!</p><p></p><p> </p><p></p><p>No one's asking you too - we are all experienced DMs here y'know (18 or so years in my case, some people here have 25+) we know how to run a game.</p><p></p><p> </p><p></p><p>You've made a mistake common to people new to 3e from prior editions - 23 Int is not 'demigod' level in 3e, it's well within the range of what a regular human being can attain through age or experience without ANY magical enhancement - the latter limit being in fact Int 23 at 20th level, with no age mods. A headband of Intellect +2 is a seriously minor magic item (4000 gp, I believe is the book price) - the kind of thing PCs in a standard game are getting around 5th-6th level, lower in some games, never mind 10th. If they have the prereqs and the time and money/components they should be able to make it. If it's a Greyhawk game they should probably be able to buy it, also, albeit for some decent multiplier of book value (x2, 8000 gp for Cloak of Charisma+2, bought by 9th level PC in my 'low magic' game last Sunday - if I was running something like RttToEE I'd be more generous).</p><p></p><p> </p><p></p><p>No, it's more like 2/3 of DMs - only the first three options (standard, NPC, or Other wealth) count, the other poll options are irrelevant as they are about GM control of item selection etc.</p><p></p><p> </p><p> </p><p></p><p>Except that you're banning them from making even something as minor as a +2 stat item? Normally I'd agree with you, the GM is entitled to fit the degree of magic the PC have to the amount in the campaign. But you're running an adventure that's a meatgrinder even at standard PC wealth level, if I was a player I'd feel aggrieved also. I remember the GM I played with who never let us have any magic or treasure, from 1st to 6th level we played, but eventually we just didn't want to play any more. Obviously you're a skilled GM and your players must see something they like, but I really think you'd all have a better time if you ran the module the way it was intended to be played.</p></blockquote><p></p>
[QUOTE="S'mon, post: 399453, member: 463"] Hi again Thulsa! [B] [/b] No one's asking you too - we are all experienced DMs here y'know (18 or so years in my case, some people here have 25+) we know how to run a game. [b] [/b] You've made a mistake common to people new to 3e from prior editions - 23 Int is not 'demigod' level in 3e, it's well within the range of what a regular human being can attain through age or experience without ANY magical enhancement - the latter limit being in fact Int 23 at 20th level, with no age mods. A headband of Intellect +2 is a seriously minor magic item (4000 gp, I believe is the book price) - the kind of thing PCs in a standard game are getting around 5th-6th level, lower in some games, never mind 10th. If they have the prereqs and the time and money/components they should be able to make it. If it's a Greyhawk game they should probably be able to buy it, also, albeit for some decent multiplier of book value (x2, 8000 gp for Cloak of Charisma+2, bought by 9th level PC in my 'low magic' game last Sunday - if I was running something like RttToEE I'd be more generous). [b] [/b] No, it's more like 2/3 of DMs - only the first three options (standard, NPC, or Other wealth) count, the other poll options are irrelevant as they are about GM control of item selection etc. [b] [/b] Except that you're banning them from making even something as minor as a +2 stat item? Normally I'd agree with you, the GM is entitled to fit the degree of magic the PC have to the amount in the campaign. But you're running an adventure that's a meatgrinder even at standard PC wealth level, if I was a player I'd feel aggrieved also. I remember the GM I played with who never let us have any magic or treasure, from 1st to 6th level we played, but eventually we just didn't want to play any more. Obviously you're a skilled GM and your players must see something they like, but I really think you'd all have a better time if you ran the module the way it was intended to be played. [/QUOTE]
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