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<blockquote data-quote="takyris" data-source="post: 399639" data-attributes="member: 5171"><p>Hm.</p><p></p><p>Read the Graveyard.</p><p></p><p>Frankly, I'd be trying to up the DCs of my spells as best I could, too. The wizard in question is the party's only hope, given that you're pitting melee combatants with less magical equipment than usual against big-hitting melee opponents. If you're sending a mid-level party against elementals and weapon-wielding trolls and dire animals, that party needs to have a good AC. If I'm a fighter in your campaign, I'm on my knees begging you to give me normal character wealth for my level, so that I can purchase the best armor and shield I can afford -- and then I'm going to turn on Expertise and fight defensively, because that's the only way to make it even remotely difficult for a Dire Bear, Huge Earth Elemental, or Troll-with-fighter-levels to hit me.</p><p></p><p>And if I'm a wizard, of course I have a better chance of surviving. I'm in the back, firing off spells and watching the front ranks get pulped by these melee-tank monsters, and when the last fighter gets mashed, I run.</p><p></p><p>You say:</p><p></p><p>"They are sometimes too used to thinking along the lines of "well, if it's in the adventure, we're supposed to beat it and take it's treasure". I want to make the adventure and the campaign world a dynamic place where the outcome of things is far from pre-determined."</p><p></p><p>Then, later, you say:</p><p></p><p>"he has not suffered a single character death during RttToEE, and that's mainly due to him being extremely cautious and a coward, letting the other party members do the dirty work of actually facing the monsters"</p><p></p><p>It sounds like you are reaping the rewards of the playing style you've gotten the players to use.</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 399639, member: 5171"] Hm. Read the Graveyard. Frankly, I'd be trying to up the DCs of my spells as best I could, too. The wizard in question is the party's only hope, given that you're pitting melee combatants with less magical equipment than usual against big-hitting melee opponents. If you're sending a mid-level party against elementals and weapon-wielding trolls and dire animals, that party needs to have a good AC. If I'm a fighter in your campaign, I'm on my knees begging you to give me normal character wealth for my level, so that I can purchase the best armor and shield I can afford -- and then I'm going to turn on Expertise and fight defensively, because that's the only way to make it even remotely difficult for a Dire Bear, Huge Earth Elemental, or Troll-with-fighter-levels to hit me. And if I'm a wizard, of course I have a better chance of surviving. I'm in the back, firing off spells and watching the front ranks get pulped by these melee-tank monsters, and when the last fighter gets mashed, I run. You say: "They are sometimes too used to thinking along the lines of "well, if it's in the adventure, we're supposed to beat it and take it's treasure". I want to make the adventure and the campaign world a dynamic place where the outcome of things is far from pre-determined." Then, later, you say: "he has not suffered a single character death during RttToEE, and that's mainly due to him being extremely cautious and a coward, letting the other party members do the dirty work of actually facing the monsters" It sounds like you are reaping the rewards of the playing style you've gotten the players to use. -Tacky [/QUOTE]
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