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<blockquote data-quote="Heathen72" data-source="post: 408158" data-attributes="member: 7029"><p><strong>Gaming heaven</strong></p><p></p><p>It seems to me that this group of players and their GM are made for each other. Particularly in Omraxes case. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The players are clearly having fun, despite (because of?) the high potential for player death. </p><p>For goodness sake people - this is RttToEE - It's the classic dungeon bash - I imagine that for the most part Thulsa is running it in the sprit it was designed. Maybe he is being a bit ruthless, but the players keep coming back for more - and have done so for ten years!! He must be doing something right. Who are we to tell him that he is a "moron?" </p><p>In any case, I don't think that it is necessarily a given that a campaign with a low rate of character death is necessarily a better one than one with a high rate. Surely it is a case of horses for courses. (Or is that courses for horses? or both?)</p><p>Thulsa, keep up the good work - If you have to be a bit draconian in order to maintain balance in your party, go for it. If a power-orientated-player isn't whingeing about what you aren't letting him have, you aren't doing your job. As the old saying goes - treat em mean, keep em keen.</p></blockquote><p></p>
[QUOTE="Heathen72, post: 408158, member: 7029"] [b]Gaming heaven[/b] It seems to me that this group of players and their GM are made for each other. Particularly in Omraxes case. ;) The players are clearly having fun, despite (because of?) the high potential for player death. For goodness sake people - this is RttToEE - It's the classic dungeon bash - I imagine that for the most part Thulsa is running it in the sprit it was designed. Maybe he is being a bit ruthless, but the players keep coming back for more - and have done so for ten years!! He must be doing something right. Who are we to tell him that he is a "moron?" In any case, I don't think that it is necessarily a given that a campaign with a low rate of character death is necessarily a better one than one with a high rate. Surely it is a case of horses for courses. (Or is that courses for horses? or both?) Thulsa, keep up the good work - If you have to be a bit draconian in order to maintain balance in your party, go for it. If a power-orientated-player isn't whingeing about what you aren't letting him have, you aren't doing your job. As the old saying goes - treat em mean, keep em keen. [/QUOTE]
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