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<blockquote data-quote="Caedrel" data-source="post: 410206" data-attributes="member: 7477"><p><strong>Let's not take sides</strong></p><p></p><p>Thulsa mentioned something in one of his earlier posts that I thought was very instructive: that they're all using RttToEE to assess 3e as a whole and see what they like and don't like about it.</p><p></p><p>From that point of view, the players have almost been given carte blanch to get their PCs killed so they can try some other combination and see if that works any different. The players don't have the same attachment to these PCs as they would if they had nurtured them from 1st level, they just interested in seeing what the classes etc are capable of. They don't mind that their players are being killed off, they're treating it as an extended (really extended!) one shot to work out what they really do want to do. And that really does seem to be the point here.</p><p></p><p>From my point of view, if I were running this adventure, Ormraxes character wouldn't be alive. I mean, the bad guys in RttToEE are smart as well as powerful, and surely they must be getting tired of all these do-gooders showing up on their door step. Sure, they might be dealing with them all pretty handily, but this one wizard keeps on getting away to lead other people back. One of these days, one of these parties might get lucky, or lead another party who is REALLY powerful into the area - they're trying to lie low, for crying out loud! The bad guy would be finding out where the wizard lives and sending out some assassins/summonings/really nasty viruses to TAKE HIM OUT! Hehehehehe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PS. I'm using the DMG wealth levels as my guideline - as has already been pointed out, adventures designed along standard 3e lines does make the assumption that characters of a certain level have access to a certain amount of magic...</p></blockquote><p></p>
[QUOTE="Caedrel, post: 410206, member: 7477"] [b]Let's not take sides[/b] Thulsa mentioned something in one of his earlier posts that I thought was very instructive: that they're all using RttToEE to assess 3e as a whole and see what they like and don't like about it. From that point of view, the players have almost been given carte blanch to get their PCs killed so they can try some other combination and see if that works any different. The players don't have the same attachment to these PCs as they would if they had nurtured them from 1st level, they just interested in seeing what the classes etc are capable of. They don't mind that their players are being killed off, they're treating it as an extended (really extended!) one shot to work out what they really do want to do. And that really does seem to be the point here. From my point of view, if I were running this adventure, Ormraxes character wouldn't be alive. I mean, the bad guys in RttToEE are smart as well as powerful, and surely they must be getting tired of all these do-gooders showing up on their door step. Sure, they might be dealing with them all pretty handily, but this one wizard keeps on getting away to lead other people back. One of these days, one of these parties might get lucky, or lead another party who is REALLY powerful into the area - they're trying to lie low, for crying out loud! The bad guy would be finding out where the wizard lives and sending out some assassins/summonings/really nasty viruses to TAKE HIM OUT! Hehehehehe :) PS. I'm using the DMG wealth levels as my guideline - as has already been pointed out, adventures designed along standard 3e lines does make the assumption that characters of a certain level have access to a certain amount of magic... [/QUOTE]
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