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<blockquote data-quote="Corwin" data-source="post: 6927371" data-attributes="member: 1560"><p>There is entirely one acceptable and proper way to address that issue. This isn't one of them. I think we can all agree on that. And I'd bet everyone here can guess what that one right way to do it is.</p><p></p><p></p><p>From the OP:</p><p></p><p><em>"The DM has charged me with the task off murdering his [paladin].... but there is a catch. I have to do it in a manner and set it up so that The other Characters nor players in our campaign have any idea that it was me who murdered him, this job is between me and the DM, he is willing to help me out provided i come up with a plan of execution so that him and i dont need to pass notes in the middle of the session and let everyone know that i killed him so he does not try to hold a grudge."</em></p><p><em></em></p><p><em></em>Those are his words. His criteria. If you *are* trying to help on his terms, you are being no more useful to him than I am.</p><p></p><p>Again, that was so full of metagame thinking it almost hurts my brain. Which is ironic given the depth the group goes to trying to avoid metagaming.</p><p></p><p></p><p>IMO encouraging, or enabling, bad behavior doesn't help anyone. Nor will offer the best chance for the table to get past this ugly situation and become better for it. Toxic, dysfunctional table behavior doesn't just go away of get better on its own. It festers and worsens, building on itself until the group is so cancerous it dies a painful death. </p><p></p><p>I, for one, would rather try to save it than push it over a cliff. Even if part of it wants to jump.</p></blockquote><p></p>
[QUOTE="Corwin, post: 6927371, member: 1560"] There is entirely one acceptable and proper way to address that issue. This isn't one of them. I think we can all agree on that. And I'd bet everyone here can guess what that one right way to do it is. From the OP: [I]"The DM has charged me with the task off murdering his [paladin].... but there is a catch. I have to do it in a manner and set it up so that The other Characters nor players in our campaign have any idea that it was me who murdered him, this job is between me and the DM, he is willing to help me out provided i come up with a plan of execution so that him and i dont need to pass notes in the middle of the session and let everyone know that i killed him so he does not try to hold a grudge." [/I]Those are his words. His criteria. If you *are* trying to help on his terms, you are being no more useful to him than I am. Again, that was so full of metagame thinking it almost hurts my brain. Which is ironic given the depth the group goes to trying to avoid metagaming. IMO encouraging, or enabling, bad behavior doesn't help anyone. Nor will offer the best chance for the table to get past this ugly situation and become better for it. Toxic, dysfunctional table behavior doesn't just go away of get better on its own. It festers and worsens, building on itself until the group is so cancerous it dies a painful death. I, for one, would rather try to save it than push it over a cliff. Even if part of it wants to jump. [/QUOTE]
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