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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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I need help advancing a creature...
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<blockquote data-quote="iwatt" data-source="post: 1128051" data-attributes="member: 11085"><p>Originally</p><p></p><p>[CODE]</p><p>DIRE LION</p><p> Large Animal</p><p>Hit Dice: 8d8+24 (60 hp)</p><p>Initiative: +2</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13</p><p>Base Attack/Grapple: +6/+17</p><p>Attack: Claw +13 melee (1d6+7)</p><p>Full Attack: 2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Improved grab, pounce, rake 1d6+3</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +9, Ref +8, Will +7</p><p>Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10</p><p>Skills: Hide +2*, Listen +7, Move Silently +5, Spot +7</p><p>Feats: Alertness, Run, Weapon Focus (claw)</p><p>Environment: Warm plains</p><p>Organization: Solitary, pair, or pride (6–10)</p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 9–16 HD (Large); 17–24 HD (Huge)</p><p>Level Adjustment: —</p><p>[/CODE]</p><p></p><p>OK, so you want to advance it to 12 HD. This doesn't change his size. But he does gain 2 feats, and one ability increase (All of the physical abilities seem good choices, but I'd go with STR ).</p><p>His BAB raises to +9 (as cleric of 12 HD)</p><p>His Base saves are +8/+8/+8. Notice that some animals (like this one) also have a good will save besides always having good Fort and Ref.</p><p>Remember the claw has weapon focus.</p><p>Finnally, you have 4 skill points to distribute. I'd raise Spot and Listen by 2. I believe they're "racial" skills for animals.</p><p>The feats I'd choose are Multiattack (-2 to bite instead of -5). And Improved Natural Attack [Claw] (1d8 instead of 1d6). The bite could also go up, but ther are more claw attacks, and it generally ties in with the weapon focus.</p><p>[CODE]</p><p></p><p>Fiendish DIRE LION</p><p> Large Animal</p><p>Hit Dice: 12d8+36 (90 hp)</p><p>Initiative: +2</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13</p><p>Base Attack/Grapple: +9/+21</p><p>Attack: Claw +17 melee (1d8+8)</p><p>Full Attack: 2 claws +17 melee (1d8+8) and bite +14 melee (1d8+4)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Improved grab, pounce, rake 1d8+4</p><p>Special Qualities: Low-light vision, scent, DR 10/magic, Smite Good (+12 Dmg), </p><p> Cold and Fire resistance 10, SR 17, Darkvision 60'.</p><p>Saves: Fort +11, Ref +10, Will +9</p><p>Abilities: Str 26, Dex 15, Con 17, Int 3, Wis 12, Cha 10</p><p>Skills: Hide +2*, Listen +9, Move Silently +5, Spot +9</p><p>Feats: Alertness, Run, Weapon Focus (claw), Multiattack, Improved Natural </p><p> Attack (Claw).</p><p>Challenge Rating: 8 (+1 for extra 3HD +2 for template)</p><p>[/CODE] </p><p></p><p></p><p>Hope this helped.</p></blockquote><p></p>
[QUOTE="iwatt, post: 1128051, member: 11085"] Originally [CODE] DIRE LION Large Animal Hit Dice: 8d8+24 (60 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 Base Attack/Grapple: +6/+17 Attack: Claw +13 melee (1d6+7) Full Attack: 2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab, pounce, rake 1d6+3 Special Qualities: Low-light vision, scent Saves: Fort +9, Ref +8, Will +7 Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills: Hide +2*, Listen +7, Move Silently +5, Spot +7 Feats: Alertness, Run, Weapon Focus (claw) Environment: Warm plains Organization: Solitary, pair, or pride (6–10) Challenge Rating: 5 Treasure: None Alignment: Always neutral Advancement: 9–16 HD (Large); 17–24 HD (Huge) Level Adjustment: — [/CODE] OK, so you want to advance it to 12 HD. This doesn't change his size. But he does gain 2 feats, and one ability increase (All of the physical abilities seem good choices, but I'd go with STR ). His BAB raises to +9 (as cleric of 12 HD) His Base saves are +8/+8/+8. Notice that some animals (like this one) also have a good will save besides always having good Fort and Ref. Remember the claw has weapon focus. Finnally, you have 4 skill points to distribute. I'd raise Spot and Listen by 2. I believe they're "racial" skills for animals. The feats I'd choose are Multiattack (-2 to bite instead of -5). And Improved Natural Attack [Claw] (1d8 instead of 1d6). The bite could also go up, but ther are more claw attacks, and it generally ties in with the weapon focus. [CODE] Fiendish DIRE LION Large Animal Hit Dice: 12d8+36 (90 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 Base Attack/Grapple: +9/+21 Attack: Claw +17 melee (1d8+8) Full Attack: 2 claws +17 melee (1d8+8) and bite +14 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab, pounce, rake 1d8+4 Special Qualities: Low-light vision, scent, DR 10/magic, Smite Good (+12 Dmg), Cold and Fire resistance 10, SR 17, Darkvision 60'. Saves: Fort +11, Ref +10, Will +9 Abilities: Str 26, Dex 15, Con 17, Int 3, Wis 12, Cha 10 Skills: Hide +2*, Listen +9, Move Silently +5, Spot +9 Feats: Alertness, Run, Weapon Focus (claw), Multiattack, Improved Natural Attack (Claw). Challenge Rating: 8 (+1 for extra 3HD +2 for template) [/CODE] Hope this helped. [/QUOTE]
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