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<blockquote data-quote="Goobermunch" data-source="post: 1584536" data-attributes="member: 10516"><p>Here's some quick advice before work:</p><p></p><p>Dragons are natural sorcerors. Make sure yours has True Strike. Also, make sure your dragon has power attack. Few things let a wizard know you care like a true-striking, power attacking, dragon bite for 2d8+26.</p><p></p><p>Take the time to roll up the dragon like it was a character of its own. Give it its own stats. Consider giving it a few class levels (nothing like a sneak attacking dragon to wreck the party's day, add a few levels of monk and open with a stunning claw, then follow up with a sneak attack for a bite).</p><p></p><p>Pick a concept for your spells. For a black, I'd go with something like ray of enfeeblement and touch of idiocy (if I were being stereotypical) or burning hands scorching ray, and the like (if I were being contrarian).</p><p></p><p>Here's a sample dragon:</p><p></p><p>Erilghan, Male Dragon, Black, Young Adult Dragon16/Rog5: CR 14; Large Dragon (Water); HD 16d12+80(Dragon), 5d6+25(Rogue); hp 229; Init +6; Spd 60, Swim 60, Fly, Poor 150; AC:30 (Flatfooted:30 (-1 size, +15 natural, +2 Dex, +4 Mage Armor) Touch:11); Atk +27/22/17/12 base melee, +21/16/11/6 base ranged; +27/+22/+22/+22 (3d6+8, Bite; 1d8+4, 2 Claw; 1d6+4, 2 Wing; 1d8+4, Tail Slap); +27 (10d4, Breath Weapon); SA: Breath Weapon (Su), Spell-like Abilities Darkness 50’ radius 3x/day, Breath Weapon DC: 21, Frightful Presence (Ex), Frightful Presence DC: 19, Spells Sorcerer 1, Breath Weapon Type: 80 ft. Line of Acid, Frightful Presence Radius: 150 ft., Charm Reptiles (Sp), Corrupt Water (Sp), Sneak Attack +3d6; SQ: Immunity: Acid (Ex), Water Breathing (Ex), Immunity: Paralysis (Ex), Immunity: Sleep Effects (Ex), Keen Senses (Ex), Blindsense (Ex): 60 ft., Damage Reduction (Su): 5/Magic, Spell Resistance (Ex): 17, Darkvision (Ex): 60 ft., Low-light Vision (Ex), Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge; AL CE; SV Fort +16, Ref +16, Will +13; STR 26, DEX 15, CON 20, INT 12, WIS 15, CHA 15.</p><p>Skills: Bluff +15, Concentration +29, Diplomacy +28, Hide +22, Intimidate +28, Listen +26, Move Silently +26, Spot +26, Swim +32. </p><p></p><p>Feats: Armor Proficiency: light, Combat Reflexes, Flyby Attack, Hover, Improved Initiative, Improved Natural Attack: Bite, Improved Unarmed Strike, Large And In Charge, Simple Weapon Proficiency, Stunning Fist.</p><p>Spells Known (SA Spells: Sor 5/4): 0 -- Detect Magic, Ghost Sound, Mage Hand, Touch of Fatigue; 1st -- Mage Armor, True Strike.</p><p></p><p>And some tactics:</p><p></p><p>Prior to Combat: Cast Mage Armor, Hide Underwater (if you want to be rude, give the dragon a metamagic rod of silent spell and cast true strike here).</p><p></p><p>First Round: Burst from the water sneak attacking any obvious wizards or other spell casters with a bite attack (6d6+8) and flying out of range. Assuming average hit points and average damage, the wizard is now at -2 (if you were rude immediately before combat, the wizard now has -22 hp from the extra power attack damage and true strike).</p><p></p><p>Second Round: Cast Darkness near the center of the party. Fly back into melee range.</p><p></p><p>Third Round: Full attack the cleric (6d6+8 Bite; 1d8+4+3d6 Clawx2; 4d6+4 Wingx2). Assuming average hit points and average damage, the cleric has taken 103 hp damage. Unfortunately, he's only got 50 hit points.</p><p></p><p>Fourth and subsequent rounds: Eat remaining party members (using stunning claw as needed and following up with sneak attacked damage).</p><p></p><p>Hope something like this inspires you!</p><p></p><p>--G</p></blockquote><p></p>
[QUOTE="Goobermunch, post: 1584536, member: 10516"] Here's some quick advice before work: Dragons are natural sorcerors. Make sure yours has True Strike. Also, make sure your dragon has power attack. Few things let a wizard know you care like a true-striking, power attacking, dragon bite for 2d8+26. Take the time to roll up the dragon like it was a character of its own. Give it its own stats. Consider giving it a few class levels (nothing like a sneak attacking dragon to wreck the party's day, add a few levels of monk and open with a stunning claw, then follow up with a sneak attack for a bite). Pick a concept for your spells. For a black, I'd go with something like ray of enfeeblement and touch of idiocy (if I were being stereotypical) or burning hands scorching ray, and the like (if I were being contrarian). Here's a sample dragon: Erilghan, Male Dragon, Black, Young Adult Dragon16/Rog5: CR 14; Large Dragon (Water); HD 16d12+80(Dragon), 5d6+25(Rogue); hp 229; Init +6; Spd 60, Swim 60, Fly, Poor 150; AC:30 (Flatfooted:30 (-1 size, +15 natural, +2 Dex, +4 Mage Armor) Touch:11); Atk +27/22/17/12 base melee, +21/16/11/6 base ranged; +27/+22/+22/+22 (3d6+8, Bite; 1d8+4, 2 Claw; 1d6+4, 2 Wing; 1d8+4, Tail Slap); +27 (10d4, Breath Weapon); SA: Breath Weapon (Su), Spell-like Abilities Darkness 50’ radius 3x/day, Breath Weapon DC: 21, Frightful Presence (Ex), Frightful Presence DC: 19, Spells Sorcerer 1, Breath Weapon Type: 80 ft. Line of Acid, Frightful Presence Radius: 150 ft., Charm Reptiles (Sp), Corrupt Water (Sp), Sneak Attack +3d6; SQ: Immunity: Acid (Ex), Water Breathing (Ex), Immunity: Paralysis (Ex), Immunity: Sleep Effects (Ex), Keen Senses (Ex), Blindsense (Ex): 60 ft., Damage Reduction (Su): 5/Magic, Spell Resistance (Ex): 17, Darkvision (Ex): 60 ft., Low-light Vision (Ex), Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge; AL CE; SV Fort +16, Ref +16, Will +13; STR 26, DEX 15, CON 20, INT 12, WIS 15, CHA 15. Skills: Bluff +15, Concentration +29, Diplomacy +28, Hide +22, Intimidate +28, Listen +26, Move Silently +26, Spot +26, Swim +32. Feats: Armor Proficiency: light, Combat Reflexes, Flyby Attack, Hover, Improved Initiative, Improved Natural Attack: Bite, Improved Unarmed Strike, Large And In Charge, Simple Weapon Proficiency, Stunning Fist. Spells Known (SA Spells: Sor 5/4): 0 -- Detect Magic, Ghost Sound, Mage Hand, Touch of Fatigue; 1st -- Mage Armor, True Strike. And some tactics: Prior to Combat: Cast Mage Armor, Hide Underwater (if you want to be rude, give the dragon a metamagic rod of silent spell and cast true strike here). First Round: Burst from the water sneak attacking any obvious wizards or other spell casters with a bite attack (6d6+8) and flying out of range. Assuming average hit points and average damage, the wizard is now at -2 (if you were rude immediately before combat, the wizard now has -22 hp from the extra power attack damage and true strike). Second Round: Cast Darkness near the center of the party. Fly back into melee range. Third Round: Full attack the cleric (6d6+8 Bite; 1d8+4+3d6 Clawx2; 4d6+4 Wingx2). Assuming average hit points and average damage, the cleric has taken 103 hp damage. Unfortunately, he's only got 50 hit points. Fourth and subsequent rounds: Eat remaining party members (using stunning claw as needed and following up with sneak attacked damage). Hope something like this inspires you! --G [/QUOTE]
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