Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I need help balancing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaker2003" data-source="post: 2380144" data-attributes="member: 18667"><p><strong><span style="font-size: 18px"><span style="font-family: 'Times New Roman'"><span style="color: #333300">Outsider Slayer</span></span></span></strong></p><p> </p><p><span style="color: #333300"><span style="font-family: 'Times New Roman'">Hey, somebody’s got to kill the boogeyman. An evil outsider slayer is called a <em>celestial slayer</em> while a good outsider slayer is called a <em>fiend slayer</em>.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300">Hit Die:</span></strong><span style="color: #333300"> d8</span></span></p><p> </p><p></p><p> </p><p><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">Requirements</span></span></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>Alignment:</strong> Any non-neutral (no druid alignments, only extremes)</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300">BAB:</span></strong><span style="color: #333300"> +5.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300">Skills:</span></strong><span style="color: #333300"> Knowledge (the planes) 7 ranks, Knowledge (religion) 2 ranks, and Survival 5 ranks.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300">Feats:</span></strong><span style="color: #333300"> Track.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300">Spells:</span></strong><span style="color: #333300"> Can cast </span><em><span style="color: #333300">Magic Circle</span></em><span style="color: #333300"> spell.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300">Special:</span></strong><span style="color: #333300"> Must have made non-peaceful contact with an Outsider.</span></span></p><p> </p><p></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: #333300">Class Skills</span></span></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: #333300">The Outsider slayer’s class skills (and the key ability for each skill) are Bluff (Cha), Heal (</span><span style="color: #333300">Wis</span><span style="color: #333300">), Hide (Dex), Knowledge (religion)(Int), Knowledge (the planes)(Int), Listen (</span><span style="color: #333300">Wis</span><span style="color: #333300">), Move Silently (Dex), Sense Motive (</span><span style="color: #333300">Wis</span><span style="color: #333300">), Spot (</span><span style="color: #333300">Wis</span><span style="color: #333300">), and Survival (</span><span style="color: #333300">Wis</span><span style="color: #333300">). See Chapter 4 of the <em>Player’s Handbook</em> for skill descriptions.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300">Skill Points at Each Level:</span></strong><span style="color: #333300"> 4 + Int modifier.</span></span></p><p> </p><p></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: #333300">Class Features</span></span></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>Weapon and Armor Proficiency:</strong> The outsider slayer is proficient with all simple and martial weapons.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300"><em>Align Weapon (Su):</em></span></strong><span style="color: #333300"><strong><em> An outsider slayer can charge his weapons or natural weapons with chaotic, evil, good, or lawful energies. These alignment energies replace the weapon’s normal special abilities (but not its enhancement bonus). As a free action, the outsider slayer can grant his weapon (or natural weapon) with the Anarchic, Unholy, Holy, or Axiomatic weapon special ability. If the weapon leaves the outsider slayer’s hands for any reason, it maintains the alignment charge for a number of rounds equal to the outsider slayer’s Charisma bonus (minimum of 1 round). If the weapon is grasped by its outsider slayer before the alignment charge has expired, the charge is renewed.</em></strong></span></span></p><p> </p><p><span style="color: #333300"><strong><em><span style="font-family: 'Times New Roman'">At third level, an outsider slayer may expend a standard action to instead charge the weapon with any two of the above weapon special abilities.</span></em></strong></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300"><em>Enhance Weapon (Su):</em></span></strong><span style="color: #333300"><strong><em> As a free action, an outsider slayer may empower his weapon (or natural weapon) with an enhancement bonus equal to half his levels in this prestige class (rounded down). This enhancement replaces the weapon’s normal enhancement bonus (but not weapon special abilities). If the weapon leaves the outsider slayer’s hands for any reason, it maintains the enhancement bonus for a number of rounds equal to the outsider slayer’s Charisma bonus (minimum of 1 round). If the weapon is grasped by its outsider slayer before the time has expired, the duration is renewed.</em></strong></span></span></p><p> </p><p><strong><span style="color: #333300"><em><span style="font-family: 'Times New Roman'">Damage Reduction (Su):</span></em></span></strong><span style="color: #333300"><strong><em><span style="font-family: 'Times New Roman'"> Starting at first level, the outsider slayer instantly regenerates the first four points of damage from every attack against it.</span><span style="color: #333300"><strong><em><span style="font-family: 'Times New Roman'">The outsider slayer’s damage reduction is overcome by <em>+1</em> or better weapons and the damage reduced increases by one point at every level.</span></em></strong></span></em></strong></span></p><p> <span style="color: #333300"><strong><em></em></strong></span></p><p><span style="color: #333300"><strong><em></em></strong></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300"><em>Favored Enemy (Ex):</em></span></strong><span style="color: #333300"><em> At first level, an outsider slayer may select a subtype of outsiders from among those given on Table 3-14: Ranger Favored Enemies (page 47 of the <em>Player’s Handbook</em>). Due to his extensive study of his chosen subtype of outsider and training in the proper techniques for combating such creatures, gaining a +2 competence bonus on Bluff, Listen, Sense Motive, Spot and Survival checks when using these skills against outsiders of this subtype. Likewise, he gets a +2 competence bonus on weapon damage rolls against such creatures.</em></span></span></p><p> </p><p><span style="color: #333300"><em><span style="font-family: 'Times New Roman'">At every odd level thereafter (3rd, 5th, 7th), the outsider slayer may select an additional favored enemy outsider subtype from those given on the table. In addition, at each such interval, the bonus against any one favored enemy outsider subtype (including the one just selected, if so desired) increase by 2.</span></em></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300"><em>Sneak Attack (Ex):</em></span></strong><span style="color: #333300"><em> As the rogue ability and stacks with sneak attack gained from other classes.</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300"><em>Spiteful Weapon (Su):</em></span></strong><span style="color: #333300"><em> Starting at 2nd level, an outsider slayer’s natural weapons and any weapons it wields adopts the bane weapon special ability. The outsider slayer may select a designated foe from this list of outsider subtypes: Air, Chaotic, Earth, Evil, Fire, Good, Lawful, Native, and Water. <strong>This quality replaces the weapon’s normal special abilities (but not its enhancement bonus). If the weapon leaves the outsider slayer’s hands for any reason, it maintains the alignment charge for a number of rounds equal to the outsider slayer’s Charisma bonus (minimum of 1 round).</strong></em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300"><em>Sever Soul (Su):</em></span></strong><span style="color: #333300"><em> An outsider slayer may add his Wisdom bonus (if any) as an Insight bonus on rolls to confirm a critical hit scored on an outsider. This bonus extends to each ally within 30 feet. An ally may use his Wisdom bonus or the outsider slayer’s bonus, whichever is higher. This ability functions only when the outsider slayer is conscious, but not if he is unconscious or dead.</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300"><em>Hated Foe (Ex):</em></span></strong><span style="color: #333300"><em> At fourth level, the outsider slayer’s extensive studies and combat training allows him to gain a competence bonus equal to his outsider slayer class level on Bluff, Listen, Sense Motive, Spot, and Survival checks when they are used against a particular subtype of outsider. The outsider slayer receives an equal competence bonus on weapon damage rolls. A lawful fiend slayer’s hated foes are Tanar’ri, a chaotic fiend slayer’s hated foes are Baatezu, a lawful celestial slayer’s hated foes are Eladrin, and a chaotic celestial slayer’s hated foes are Archons.</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300"><em>Deep Strike (Ex):</em></span></strong><span style="color: #333300"><em> At 5th level, the outsider slayer gains the benefit of the Improved Critical feat when in combat with an outsider.</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><em><span style="color: #333300">Protection</span></em></strong><strong><span style="color: #333300"><em> (Sp):</em></span></strong><span style="color: #333300"><em> Starting at 5th level, the outsider slayer generates a magical effect that protects him. While conscious, a lawful outsider slayer generates a <em>protection from chaos</em> effect with personal range. A chaotic outsider slayer would instead generate a <em>protection from law</em> effect. The caster level of the effect is equal to the outsider slayer’s levels in this class.</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><em><span style="color: #333300">Magic Circle</span></em></strong><strong><span style="color: #333300"><em> (Sp):</em></span></strong><span style="color: #333300"><em> Starting at 6th level, the outsider slayer generates a magical effect that protects everyone within 10 feet of him (including himself). While conscious, a celestial slayer generates a <em>magic circle against good</em> effect with personal range. A fiend slayer would instead generate a <em>magic circle against evil</em> effect. The caster level of the effect is equal to the outsider slayer’s effective character level (that’s right, the ECL).</em></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300"><em>Apotheosis (Ex):</em></span></strong><span style="color: #333300"><em> At 7th level, an outsider slayer has become that which he hates. His creature type changes to Outsider (Native). He gains Darkvision 60 feet. Furthermore, all his levels of outsider slayer are now considered monster hit die.</em></span></span></p><p> </p><p><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">Level </span></span></strong><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">BAB </span></span></strong><span style="font-family: 'Times New Roman'"><strong><span style="color: #333300">Fort </span></strong></span><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">Ref </span></span></strong><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">Will </span></span></strong><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">Special</span></span></strong></p><p><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">1 </span></span></strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">+1 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+2 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+2 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+2 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">DR 4/<em>+1</em>, 1st Favored Enemy, Align Weapon (1 alignment)</span></span></p><p><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">2 </span></span></strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">+2 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+3 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+3 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+3 D</span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">R 5/<em>+1</em>, Sneak Attack +1d6, 1st Spiteful Weapon, Sever Soul</span></span></p><p><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">3 </span></span></strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">+3 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+3 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+3 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+3 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">DR 6/<em>+1</em>, 2nd Favored Enemy, Align Weapon (2 alignments)</span></span></p><p><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">4 </span></span></strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">+4 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+4 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+4 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+4 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">DR 7/<em>+1</em>, Sneak Attack +2d6, 2nd Spiteful Weapon, Hated Foe</span></span></p><p><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">5 </span></span></strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">+5 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+4 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+4 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+4 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">DR 8/<em>+1</em>, 3rd Favored Enemy, Deep Strike, <em>Protection</em></span></span></p><p><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">6 </span></span></strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">+6 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+5 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+5 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+5 </span></span><span style="font-family: 'Times New Roman'"><span style="color: #333300">DR 9/<em>+1</em>, Sneak Attack +3d6, 3rd Spiteful Weapon, </span><em><span style="color: #333300">Magic Circle</span></em></span></p><p><strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">7 </span></span></strong><span style="color: #333300"><span style="font-family: 'Times New Roman'">+7 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+5 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+5 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">+5 </span></span><span style="color: #333300"><span style="font-family: 'Times New Roman'">DR 10/<em>+1</em>, 4th Favored Enemy, Apotheosis</span></span></p></blockquote><p></p>
[QUOTE="jaker2003, post: 2380144, member: 18667"] [b][size=5][font=Times New Roman][color=#333300]Outsider Slayer[/color][/font][/size][/b] [color=#333300][font=Times New Roman]Hey, somebody’s got to kill the boogeyman. An evil outsider slayer is called a [i]celestial slayer[/i] while a good outsider slayer is called a [i]fiend slayer[/i].[/font][/color] [font=Times New Roman][b][color=#333300]Hit Die:[/color][/b][color=#333300] d8[/color][/font] [b][color=#333300][font=Times New Roman]Requirements[/font][/color][/b] [font=Times New Roman][b]Alignment:[/b] Any non-neutral (no druid alignments, only extremes)[/font] [font=Times New Roman][b][color=#333300]BAB:[/color][/b][color=#333300] +5.[/color][/font] [font=Times New Roman][b][color=#333300]Skills:[/color][/b][color=#333300] Knowledge (the planes) 7 ranks, Knowledge (religion) 2 ranks, and Survival 5 ranks.[/color][/font] [font=Times New Roman][b][color=#333300]Feats:[/color][/b][color=#333300] Track.[/color][/font] [font=Times New Roman][b][color=#333300]Spells:[/color][/b][color=#333300] Can cast [/color][i][color=#333300]Magic Circle[/color][/i][color=#333300] spell.[/color][/font] [font=Times New Roman][b][color=#333300]Special:[/color][/b][color=#333300] Must have made non-peaceful contact with an Outsider.[/color][/font] [b][font=Times New Roman][color=#333300]Class Skills[/color][/font][/b] [font=Times New Roman][color=#333300]The Outsider slayer’s class skills (and the key ability for each skill) are Bluff (Cha), Heal ([/color][color=#333300]Wis[/color][color=#333300]), Hide (Dex), Knowledge (religion)(Int), Knowledge (the planes)(Int), Listen ([/color][color=#333300]Wis[/color][color=#333300]), Move Silently (Dex), Sense Motive ([/color][color=#333300]Wis[/color][color=#333300]), Spot ([/color][color=#333300]Wis[/color][color=#333300]), and Survival ([/color][color=#333300]Wis[/color][color=#333300]). See Chapter 4 of the [i]Player’s Handbook[/i] for skill descriptions.[/color][/font] [font=Times New Roman][b][color=#333300]Skill Points at Each Level:[/color][/b][color=#333300] 4 + Int modifier.[/color][/font] [b][font=Times New Roman][color=#333300]Class Features[/color][/font][/b] [font=Times New Roman][b]Weapon and Armor Proficiency:[/b] The outsider slayer is proficient with all simple and martial weapons.[/font] [font=Times New Roman][b][color=#333300][i]Align Weapon (Su):[/i][/color][/b][color=#333300][b][i] An outsider slayer can charge his weapons or natural weapons with chaotic, evil, good, or lawful energies. These alignment energies replace the weapon’s normal special abilities (but not its enhancement bonus). As a free action, the outsider slayer can grant his weapon (or natural weapon) with the Anarchic, Unholy, Holy, or Axiomatic weapon special ability. If the weapon leaves the outsider slayer’s hands for any reason, it maintains the alignment charge for a number of rounds equal to the outsider slayer’s Charisma bonus (minimum of 1 round). If the weapon is grasped by its outsider slayer before the alignment charge has expired, the charge is renewed.[/i][/b][/color][/font] [color=#333300][b][i][font=Times New Roman]At third level, an outsider slayer may expend a standard action to instead charge the weapon with any two of the above weapon special abilities.[/font][/i][/b][/color] [font=Times New Roman][b][color=#333300][i]Enhance Weapon (Su):[/i][/color][/b][color=#333300][b][i] As a free action, an outsider slayer may empower his weapon (or natural weapon) with an enhancement bonus equal to half his levels in this prestige class (rounded down). This enhancement replaces the weapon’s normal enhancement bonus (but not weapon special abilities). If the weapon leaves the outsider slayer’s hands for any reason, it maintains the enhancement bonus for a number of rounds equal to the outsider slayer’s Charisma bonus (minimum of 1 round). If the weapon is grasped by its outsider slayer before the time has expired, the duration is renewed.[/i][/b][/color][/font] [b][color=#333300][i][font=Times New Roman]Damage Reduction (Su):[/font][/i][/color][/b][color=#333300][b][i][font=Times New Roman] Starting at first level, the outsider slayer instantly regenerates the first four points of damage from every attack against it.[/font][color=#333300][b][i][font=Times New Roman]The outsider slayer’s damage reduction is overcome by [i]+1[/i] or better weapons and the damage reduced increases by one point at every level.[/font][/i][/b][/color] [/i][/b][/color] [font=Times New Roman][b][color=#333300][i]Favored Enemy (Ex):[/i][/color][/b][color=#333300][i] At first level, an outsider slayer may select a subtype of outsiders from among those given on Table 3-14: Ranger Favored Enemies (page 47 of the [i]Player’s Handbook[/i]). Due to his extensive study of his chosen subtype of outsider and training in the proper techniques for combating such creatures, gaining a +2 competence bonus on Bluff, Listen, Sense Motive, Spot and Survival checks when using these skills against outsiders of this subtype. Likewise, he gets a +2 competence bonus on weapon damage rolls against such creatures.[/i][/color][/font] [color=#333300][i][font=Times New Roman]At every odd level thereafter (3rd, 5th, 7th), the outsider slayer may select an additional favored enemy outsider subtype from those given on the table. In addition, at each such interval, the bonus against any one favored enemy outsider subtype (including the one just selected, if so desired) increase by 2.[/font][/i][/color] [font=Times New Roman][b][color=#333300][i]Sneak Attack (Ex):[/i][/color][/b][color=#333300][i] As the rogue ability and stacks with sneak attack gained from other classes.[/i][/color][/font] [font=Times New Roman][b][color=#333300][i]Spiteful Weapon (Su):[/i][/color][/b][color=#333300][i] Starting at 2nd level, an outsider slayer’s natural weapons and any weapons it wields adopts the bane weapon special ability. The outsider slayer may select a designated foe from this list of outsider subtypes: Air, Chaotic, Earth, Evil, Fire, Good, Lawful, Native, and Water. [b]This quality replaces the weapon’s normal special abilities (but not its enhancement bonus). If the weapon leaves the outsider slayer’s hands for any reason, it maintains the alignment charge for a number of rounds equal to the outsider slayer’s Charisma bonus (minimum of 1 round).[/b][/i][/color][/font] [font=Times New Roman][b][color=#333300][i]Sever Soul (Su):[/i][/color][/b][color=#333300][i] An outsider slayer may add his Wisdom bonus (if any) as an Insight bonus on rolls to confirm a critical hit scored on an outsider. This bonus extends to each ally within 30 feet. An ally may use his Wisdom bonus or the outsider slayer’s bonus, whichever is higher. This ability functions only when the outsider slayer is conscious, but not if he is unconscious or dead.[/i][/color][/font] [font=Times New Roman][b][color=#333300][i]Hated Foe (Ex):[/i][/color][/b][color=#333300][i] At fourth level, the outsider slayer’s extensive studies and combat training allows him to gain a competence bonus equal to his outsider slayer class level on Bluff, Listen, Sense Motive, Spot, and Survival checks when they are used against a particular subtype of outsider. The outsider slayer receives an equal competence bonus on weapon damage rolls. A lawful fiend slayer’s hated foes are Tanar’ri, a chaotic fiend slayer’s hated foes are Baatezu, a lawful celestial slayer’s hated foes are Eladrin, and a chaotic celestial slayer’s hated foes are Archons.[/i][/color][/font] [font=Times New Roman][b][color=#333300][i]Deep Strike (Ex):[/i][/color][/b][color=#333300][i] At 5th level, the outsider slayer gains the benefit of the Improved Critical feat when in combat with an outsider.[/i][/color][/font] [font=Times New Roman][b][i][color=#333300]Protection[/color][/i][/b][b][color=#333300][i] (Sp):[/i][/color][/b][color=#333300][i] Starting at 5th level, the outsider slayer generates a magical effect that protects him. While conscious, a lawful outsider slayer generates a [i]protection from chaos[/i] effect with personal range. A chaotic outsider slayer would instead generate a [i]protection from law[/i] effect. The caster level of the effect is equal to the outsider slayer’s levels in this class.[/i][/color][/font] [font=Times New Roman][b][i][color=#333300]Magic Circle[/color][/i][/b][b][color=#333300][i] (Sp):[/i][/color][/b][color=#333300][i] Starting at 6th level, the outsider slayer generates a magical effect that protects everyone within 10 feet of him (including himself). While conscious, a celestial slayer generates a [i]magic circle against good[/i] effect with personal range. A fiend slayer would instead generate a [i]magic circle against evil[/i] effect. The caster level of the effect is equal to the outsider slayer’s effective character level (that’s right, the ECL).[/i][/color][/font] [font=Times New Roman][b][color=#333300][i]Apotheosis (Ex):[/i][/color][/b][color=#333300][i] At 7th level, an outsider slayer has become that which he hates. His creature type changes to Outsider (Native). He gains Darkvision 60 feet. Furthermore, all his levels of outsider slayer are now considered monster hit die.[/i][/color][/font] [b][color=#333300][font=Times New Roman]Level [/font][/color][/b][b][color=#333300][font=Times New Roman]BAB [/font][/color][/b][font=Times New Roman][b][color=#333300]Fort [/color][/b][/font][b][color=#333300][font=Times New Roman]Ref [/font][/color][/b][b][color=#333300][font=Times New Roman]Will [/font][/color][/b][b][color=#333300][font=Times New Roman]Special[/font][/color][/b] [b][color=#333300][font=Times New Roman]1 [/font][/color][/b][color=#333300][font=Times New Roman]+1 [/font][/color][color=#333300][font=Times New Roman]+2 [/font][/color][color=#333300][font=Times New Roman]+2 [/font][/color][color=#333300][font=Times New Roman]+2 [/font][/color][color=#333300][font=Times New Roman]DR 4/[i]+1[/i], 1st Favored Enemy, Align Weapon (1 alignment)[/font][/color] [b][color=#333300][font=Times New Roman]2 [/font][/color][/b][color=#333300][font=Times New Roman]+2 [/font][/color][color=#333300][font=Times New Roman]+3 [/font][/color][color=#333300][font=Times New Roman]+3 [/font][/color][color=#333300][font=Times New Roman]+3 D[/font][/color][color=#333300][font=Times New Roman]R 5/[i]+1[/i], Sneak Attack +1d6, 1st Spiteful Weapon, Sever Soul[/font][/color] [b][color=#333300][font=Times New Roman]3 [/font][/color][/b][color=#333300][font=Times New Roman]+3 [/font][/color][color=#333300][font=Times New Roman]+3 [/font][/color][color=#333300][font=Times New Roman]+3 [/font][/color][color=#333300][font=Times New Roman]+3 [/font][/color][color=#333300][font=Times New Roman]DR 6/[i]+1[/i], 2nd Favored Enemy, Align Weapon (2 alignments)[/font][/color] [b][color=#333300][font=Times New Roman]4 [/font][/color][/b][color=#333300][font=Times New Roman]+4 [/font][/color][color=#333300][font=Times New Roman]+4 [/font][/color][color=#333300][font=Times New Roman]+4 [/font][/color][color=#333300][font=Times New Roman]+4 [/font][/color][color=#333300][font=Times New Roman]DR 7/[i]+1[/i], Sneak Attack +2d6, 2nd Spiteful Weapon, Hated Foe[/font][/color] [b][color=#333300][font=Times New Roman]5 [/font][/color][/b][color=#333300][font=Times New Roman]+5 [/font][/color][color=#333300][font=Times New Roman]+4 [/font][/color][color=#333300][font=Times New Roman]+4 [/font][/color][color=#333300][font=Times New Roman]+4 [/font][/color][color=#333300][font=Times New Roman]DR 8/[i]+1[/i], 3rd Favored Enemy, Deep Strike, [i]Protection[/i][/font][/color] [b][color=#333300][font=Times New Roman]6 [/font][/color][/b][color=#333300][font=Times New Roman]+6 [/font][/color][color=#333300][font=Times New Roman]+5 [/font][/color][color=#333300][font=Times New Roman]+5 [/font][/color][color=#333300][font=Times New Roman]+5 [/font][/color][font=Times New Roman][color=#333300]DR 9/[i]+1[/i], Sneak Attack +3d6, 3rd Spiteful Weapon, [/color][i][color=#333300]Magic Circle[/color][/i][/font] [b][color=#333300][font=Times New Roman]7 [/font][/color][/b][color=#333300][font=Times New Roman]+7 [/font][/color][color=#333300][font=Times New Roman]+5 [/font][/color][color=#333300][font=Times New Roman]+5 [/font][/color][color=#333300][font=Times New Roman]+5 [/font][/color][color=#333300][font=Times New Roman]DR 10/[i]+1[/i], 4th Favored Enemy, Apotheosis[/font][/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I need help balancing
Top