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I need help coming up w/ some Character Concepts for Spycraft.
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<blockquote data-quote="Lugh" data-source="post: 785184" data-attributes="member: 9404"><p>That's a pretty wide open question. I can tell you that virtually any concept you want to play can be done within Spycraft/Shadowforce Archer (some of the pulp stuff really requires psions). There are a few concepts I've been having trouble with, but I've been assured that the Faceman/Snoop book due out this summer will cover those.</p><p></p><p>The best place to start is with the movies/TV shows. Who do you want to emulate? Some excellent choices include Xander Cage (of xXx), James Bond, Ethan Hunt, any of the A-Team, La Femme Nikita, and Lara Croft.</p><p></p><p>If you don't want a specific character, you still need to look for an archetype. This is where I just have to ask a series of questions.</p><p></p><p>Basic tactics:</p><p>Do you want combat? Unarmed, melee, or guns?</p><p>Do you want to gather information well?</p><p>Do you want to infiltrate well?</p><p>Do you want a lot of non-combat action?</p><p></p><p>Style:</p><p>Gear-heavy, or gear-light?</p><p>Flashy, or quietly competent?</p><p>Do you/your GC want weird stuff (psions, mystics, etc.)?</p><p>Leader, or follower?</p><p></p><p>In general, for a concept, I would ignore the departments. They can be a good springboard for ideas, but more often they are simply a tool for focusing a concept. My suggestion would be to look through the feats and/or skills. Find a trick that appeals to you. Build a concept in your head of a character that uses that trick as a signature move. Look through the rest of the rules for both the pieces you need to get to maximize that trick, and for things that get boosted based on that trick. You should get most of the character down before long.</p><p></p><p>If you give me some more idea of your preferences, I can give you a flood of ideas...</p></blockquote><p></p>
[QUOTE="Lugh, post: 785184, member: 9404"] That's a pretty wide open question. I can tell you that virtually any concept you want to play can be done within Spycraft/Shadowforce Archer (some of the pulp stuff really requires psions). There are a few concepts I've been having trouble with, but I've been assured that the Faceman/Snoop book due out this summer will cover those. The best place to start is with the movies/TV shows. Who do you want to emulate? Some excellent choices include Xander Cage (of xXx), James Bond, Ethan Hunt, any of the A-Team, La Femme Nikita, and Lara Croft. If you don't want a specific character, you still need to look for an archetype. This is where I just have to ask a series of questions. Basic tactics: Do you want combat? Unarmed, melee, or guns? Do you want to gather information well? Do you want to infiltrate well? Do you want a lot of non-combat action? Style: Gear-heavy, or gear-light? Flashy, or quietly competent? Do you/your GC want weird stuff (psions, mystics, etc.)? Leader, or follower? In general, for a concept, I would ignore the departments. They can be a good springboard for ideas, but more often they are simply a tool for focusing a concept. My suggestion would be to look through the feats and/or skills. Find a trick that appeals to you. Build a concept in your head of a character that uses that trick as a signature move. Look through the rest of the rules for both the pieces you need to get to maximize that trick, and for things that get boosted based on that trick. You should get most of the character down before long. If you give me some more idea of your preferences, I can give you a flood of ideas... [/QUOTE]
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I need help coming up w/ some Character Concepts for Spycraft.
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