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I need help coming up w/ some Character Concepts for Spycraft.
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<blockquote data-quote="ZSutherland" data-source="post: 785845" data-attributes="member: 7638"><p>Even with only the core classes in SEH, you can make the kind of character you want w/o too much trouble. I might even go all 6 levels of Fixer from wetworks (making your Dept Feat martial arts) which allows you to do regular damage w/ bare hands w/o a penalty, but I think that like a D&D monk, you can just choose to do subdual if you'd prefer. Also, since you seem really worried about not being able to just knock people out, remember the "Extremely Deadly Situations" rule. In a situation where a certain event would reasonably be a given (i.e. you sneak up on a guard and put your .45 at the back of his head and pull the trigger) he dies. There are no rolls, no saves, no action dice spent. This is an often forgotten rule, but it's there for just this reason, and allowing a Martial artist with Sneak Attack who snuck up clean behind someone (or someone armed with a sap) to knock someone out w/o much fuss seems to fall under this heading.</p><p></p><p>Also, I'd strongly recommend you go buy the Modern Arms Guide. It has the Triggerman PrC in it which is exactly as you said, a combination of martial arts and short-range gun fighting. Very tight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Good luck.</p><p></p><p>Z</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 785845, member: 7638"] Even with only the core classes in SEH, you can make the kind of character you want w/o too much trouble. I might even go all 6 levels of Fixer from wetworks (making your Dept Feat martial arts) which allows you to do regular damage w/ bare hands w/o a penalty, but I think that like a D&D monk, you can just choose to do subdual if you'd prefer. Also, since you seem really worried about not being able to just knock people out, remember the "Extremely Deadly Situations" rule. In a situation where a certain event would reasonably be a given (i.e. you sneak up on a guard and put your .45 at the back of his head and pull the trigger) he dies. There are no rolls, no saves, no action dice spent. This is an often forgotten rule, but it's there for just this reason, and allowing a Martial artist with Sneak Attack who snuck up clean behind someone (or someone armed with a sap) to knock someone out w/o much fuss seems to fall under this heading. Also, I'd strongly recommend you go buy the Modern Arms Guide. It has the Triggerman PrC in it which is exactly as you said, a combination of martial arts and short-range gun fighting. Very tight. :) Good luck. Z [/QUOTE]
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I need help coming up w/ some Character Concepts for Spycraft.
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