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I need help coming up w/ some Character Concepts for Spycraft.
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<blockquote data-quote="Lugh" data-source="post: 787172" data-attributes="member: 9404"><p>Actually, EDS <em>does</em> require you to spend an action die. Refer to p.179 of the SEH for the details. Keep in mind that this is supposed to be used primarily for getting the drop on someone <em>outside</em> of combat. Once someone enters combat (i.e., initiative is rolled), things are too hectic for you to place a gun against their head and pull the trigger (Trinity not withstanding).</p><p></p><p>For the concept you are going for, I think you're on the right track. The one level of snoop gives you the touch of investigative ability you want (I would dump the skill points from that level into Computers and Surveillance, since Fixers don't get those as class skills). I'd spend the remainder of your levels putting two levels in Fixer for every one in Soldier. Throwing an occassional level to Snoop certainly wouldn't hurt.</p><p></p><p>For department, Urban Assault seems to suit you. Bonuses to Spot and Hide, and bonuses to your sneak attacks (as most Readied attacks should be, with good planning). The Ranged Combat feat is a little trickier. I would start with Far Shot, to make a beeline for Increased Precision.</p><p></p><p>Home Office wouldn't be bad either. Bonuses to action dice NEVER suck. The cross-class skills will help keep your critical focus on track as you multi-class around. And, you get a covert feat (take a long, hard look at Traceless. It rocks).</p><p></p><p>If you are considering buying a couple more books, I would strongly recommend Pan-Asian Collective and the upcoming Fixer/Pointman Guide (due out this month). PAC has the Martial Artist class, which kicks @$$, especially combined with a fixer (wuxia!!!!). It also has the raptor prestige class, which you might like.</p><p></p><p>The FPG, obviously, has a lot of nice tricks for fixers. But, given your description, I think you'd really fit nicely into the ninja class. They combine high levels of sneakiness with an emphasis on ambush tactics. The book also has a lot of new tricks to pull with sneak attacks.</p></blockquote><p></p>
[QUOTE="Lugh, post: 787172, member: 9404"] Actually, EDS [I]does[/I] require you to spend an action die. Refer to p.179 of the SEH for the details. Keep in mind that this is supposed to be used primarily for getting the drop on someone [I]outside[/I] of combat. Once someone enters combat (i.e., initiative is rolled), things are too hectic for you to place a gun against their head and pull the trigger (Trinity not withstanding). For the concept you are going for, I think you're on the right track. The one level of snoop gives you the touch of investigative ability you want (I would dump the skill points from that level into Computers and Surveillance, since Fixers don't get those as class skills). I'd spend the remainder of your levels putting two levels in Fixer for every one in Soldier. Throwing an occassional level to Snoop certainly wouldn't hurt. For department, Urban Assault seems to suit you. Bonuses to Spot and Hide, and bonuses to your sneak attacks (as most Readied attacks should be, with good planning). The Ranged Combat feat is a little trickier. I would start with Far Shot, to make a beeline for Increased Precision. Home Office wouldn't be bad either. Bonuses to action dice NEVER suck. The cross-class skills will help keep your critical focus on track as you multi-class around. And, you get a covert feat (take a long, hard look at Traceless. It rocks). If you are considering buying a couple more books, I would strongly recommend Pan-Asian Collective and the upcoming Fixer/Pointman Guide (due out this month). PAC has the Martial Artist class, which kicks @$$, especially combined with a fixer (wuxia!!!!). It also has the raptor prestige class, which you might like. The FPG, obviously, has a lot of nice tricks for fixers. But, given your description, I think you'd really fit nicely into the ninja class. They combine high levels of sneakiness with an emphasis on ambush tactics. The book also has a lot of new tricks to pull with sneak attacks. [/QUOTE]
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I need help coming up w/ some Character Concepts for Spycraft.
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