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I need help creating monsters for an adventure.
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<blockquote data-quote="raptor112" data-source="post: 6092342" data-attributes="member: 48183"><p>Wow, I come back a day later, and there is a bunch of posts, thanks everyone so far!. part of my problem is there are so many creatures and I have an idea for my monsters flavor wise but not really power wise. I was avoiding saying to much because some of my players go on this forum sometimes (and know my username) so I don't want to spoil anything. Here are some ideas though.</p><p></p><p>Aberrations(minions & Standard): The movie/story From Beyond by H.P. Lovecraft is the main inspiration for this adventure. So its all flying tentcales with razor sharp teeth, and masses of shifting rolling flesh. I can post a youtube link to the trailer if anyone wants. There is one exception to this, a monster that most likely has to be made from scratch. </p><p></p><p>The Living Electricity (solo): its a living lightnting bolt, that constantly changes it over all sharp, and while it can't speak (at least not in any tongue the PC's can understand) its very inteligent and is the creature controlling the villagers (through their cybernetics). Now I see it having an aura that does lightning damage, and in the room its going to be in, there are going to be a couple of electrical lights that it can "teleport" through. So I kind of see it as a lurker. I have the way it looks in my head but I can't quite explain it.</p><p></p><p>Clockwork/steampunk Villagers: The villagers have cybernetic implants because there was a horrible accident at the mine during a festival that is held at its enterence every year. Many were mangled some even killed, but creatures called Gremlins offered them the implants to help (believe it or not the gremlins are not the bad guys in this adventure) and the townsfolk accepted. Now I figure I can refluff some warforged but I want a variety of roles, so I can mix and match them. Also I have the idea that one of the villagers, the barkeep, can partially resist the living electricity to give the PC's the clue that the villagers are being mind controlled. For look, some of them have cybernetic limbs, some have their eyes replaces, or even part of their face or body. So I want a bunch of brutes to get in the PC's faces, a single soldier who can be the barkeep, a couple of lurkers and scrimishers with maybe an artilary as the roles. There is one exception to this, the Ending boss.</p><p></p><p>The ending boss has two forms: one is his standard form which is a artilary, and his solo form that is his either a soldier or a scrimisher. The idea is when they fight him at first he has a lighting gun, maybe a few other gagets, and looks completely human. He might have a few minion aberrations with him but thats it. Once the standard version is defeated his flesh melts away to reveal a fully mechanical body with just a brain being the only organic part of him. I want this form to take a licking and deal a decent (but not over powered) amount of damage. His tactics and power must change, maybe even what he uses as weapons. </p><p></p><p></p><p>The only other creatures I need are the Gremlins (who unless the PC's attack them or fail the skill challenge will be helpful NPC's) and the clockwork robots they cobbled together to protect themselves from the aberrations and mind controlled monsters (they know about the mind controll)</p><p></p><p>Any help on building these monsters or sugestions on who or what to use/refluff would be appreciated</p></blockquote><p></p>
[QUOTE="raptor112, post: 6092342, member: 48183"] Wow, I come back a day later, and there is a bunch of posts, thanks everyone so far!. part of my problem is there are so many creatures and I have an idea for my monsters flavor wise but not really power wise. I was avoiding saying to much because some of my players go on this forum sometimes (and know my username) so I don't want to spoil anything. Here are some ideas though. Aberrations(minions & Standard): The movie/story From Beyond by H.P. Lovecraft is the main inspiration for this adventure. So its all flying tentcales with razor sharp teeth, and masses of shifting rolling flesh. I can post a youtube link to the trailer if anyone wants. There is one exception to this, a monster that most likely has to be made from scratch. The Living Electricity (solo): its a living lightnting bolt, that constantly changes it over all sharp, and while it can't speak (at least not in any tongue the PC's can understand) its very inteligent and is the creature controlling the villagers (through their cybernetics). Now I see it having an aura that does lightning damage, and in the room its going to be in, there are going to be a couple of electrical lights that it can "teleport" through. So I kind of see it as a lurker. I have the way it looks in my head but I can't quite explain it. Clockwork/steampunk Villagers: The villagers have cybernetic implants because there was a horrible accident at the mine during a festival that is held at its enterence every year. Many were mangled some even killed, but creatures called Gremlins offered them the implants to help (believe it or not the gremlins are not the bad guys in this adventure) and the townsfolk accepted. Now I figure I can refluff some warforged but I want a variety of roles, so I can mix and match them. Also I have the idea that one of the villagers, the barkeep, can partially resist the living electricity to give the PC's the clue that the villagers are being mind controlled. For look, some of them have cybernetic limbs, some have their eyes replaces, or even part of their face or body. So I want a bunch of brutes to get in the PC's faces, a single soldier who can be the barkeep, a couple of lurkers and scrimishers with maybe an artilary as the roles. There is one exception to this, the Ending boss. The ending boss has two forms: one is his standard form which is a artilary, and his solo form that is his either a soldier or a scrimisher. The idea is when they fight him at first he has a lighting gun, maybe a few other gagets, and looks completely human. He might have a few minion aberrations with him but thats it. Once the standard version is defeated his flesh melts away to reveal a fully mechanical body with just a brain being the only organic part of him. I want this form to take a licking and deal a decent (but not over powered) amount of damage. His tactics and power must change, maybe even what he uses as weapons. The only other creatures I need are the Gremlins (who unless the PC's attack them or fail the skill challenge will be helpful NPC's) and the clockwork robots they cobbled together to protect themselves from the aberrations and mind controlled monsters (they know about the mind controll) Any help on building these monsters or sugestions on who or what to use/refluff would be appreciated [/QUOTE]
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