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I need help creating monsters for an adventure.
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6094720" data-attributes="member: 1165"><p>There could be a five minute "break" between phases as the first form "phases out" (is removed from play) and while it's taking 5 minutes to transform, the PCs can take a short rest. (It'll be funny if they don't. Really.)</p><p></p><p></p><p></p><p>The world should return to normal if the PCs do something about it. So that means toss in a skill challenge, which the PCs might leave until after the battle.</p><p></p><p>Just to let the PCs know they're in the Far Realm, you could include a "corrupted space" hazard. Nonaberrant creatures in the hazard suffer an attack each turn, which can do anything from turn them into a foaming mass of tentacles, to force them to attack allies, to grow extra eyes and gibber with insanity, etc. For ease of use, all of these could just be a daze effect, with random flavor text. The PCs might have to face a skill challenge <em>within</em> that space to reverse the transposition.</p><p></p><p></p><p></p><p>Here's a quick list of them that I saw in the Monster Vault:</p><p></p><p>Beholder gauth (5th-level elite artillery)</p><p>Carrion crawler (5th-level skirmisher, and they go up many levels from there)</p><p>Neo-otyugh (11th-level soldier)</p><p></p><p>I wonder if there are aberrant templates or themes you can add to monsters. For instance, pseudonatural is really easy. Just copy the True Strike power (minor action, +5 to next attack roll) and the elemental resistances (5/tier) and away you go.</p><p></p><p></p><p></p><p>The Monster Vault's human entry probably has everything you need, except the bartender. NPCs like "bandits" can be leveled up and reskinned to represent, say, hunters.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6094720, member: 1165"] There could be a five minute "break" between phases as the first form "phases out" (is removed from play) and while it's taking 5 minutes to transform, the PCs can take a short rest. (It'll be funny if they don't. Really.) The world should return to normal if the PCs do something about it. So that means toss in a skill challenge, which the PCs might leave until after the battle. Just to let the PCs know they're in the Far Realm, you could include a "corrupted space" hazard. Nonaberrant creatures in the hazard suffer an attack each turn, which can do anything from turn them into a foaming mass of tentacles, to force them to attack allies, to grow extra eyes and gibber with insanity, etc. For ease of use, all of these could just be a daze effect, with random flavor text. The PCs might have to face a skill challenge [i]within[/i] that space to reverse the transposition. Here's a quick list of them that I saw in the Monster Vault: Beholder gauth (5th-level elite artillery) Carrion crawler (5th-level skirmisher, and they go up many levels from there) Neo-otyugh (11th-level soldier) I wonder if there are aberrant templates or themes you can add to monsters. For instance, pseudonatural is really easy. Just copy the True Strike power (minor action, +5 to next attack roll) and the elemental resistances (5/tier) and away you go. The Monster Vault's human entry probably has everything you need, except the bartender. NPCs like "bandits" can be leveled up and reskinned to represent, say, hunters. [/QUOTE]
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