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I Need Help Developing a Quest. Suffering from Serious Writer's Block.
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<blockquote data-quote="Masaryk the Mad" data-source="post: 5394352" data-attributes="member: 99057"><p>I've finished my first session of this scenario, and I'll be running the second one tonight.</p><p></p><p>Here's an overview of what has happened so far:</p><p></p><p>HR screwed up his courage and approached KAV to ask his favour. KAV gave a long speech, similar to the one laid out by WizarDru, followed by the trifold quest: retrieve two ice lilies from the nearby mountains on the first snowfall, protect the girl from messengers, and deal with the evil secret-keeper in the tower.</p><p></p><p>It happened to be the day of the first snowfall, so the party ventured into the mountains, searching for the ice lily. The party's ranger made some Nature checks to determine the correct habitat for this rare flower that blooms only at the first snow. The party was able to find a patch of the flower growing in a streamside clearing. Upon approaching the flowers, the snow swirled up in a whirlwind, forming into the humanoid form of a winter nature spirit. I used the stat block for the Spirit of Winter, so that the flowers acted in the place of the binding gem. The party would be forced to negotiate for a flower, because if they killed her, the flowers would all die with her. It took some effort to negotiate through the encounter, as it was not easy to convince the faerie to give up a piece of her life force. In the end, the party agreed to give a little of their own life forces in exchange for the two flowers.</p><p></p><p>The first messenger arrived, as the party was concluding their negotiation, in the form of a flock of songbirds. The players failed to take note of the hints I was dropping about the birds, ("It almost sounds like they're trying to tell me something..."), so the encounter was mostly resolved with skill checks. My players aren't normally that dense; I guess I must have drained their brains with the Spirit of Winter encounter. They easily outran the songbirds to succeed at thwarting the first messenger.</p><p></p><p>Upon returning back to home base, HR delivered the flowers to the necromancer. The party then started to develop their paranoia-fueled plan to keep a constant vigil for possible messengers, and a watch rotation was formed. The session ended with HR beginning his overnight watch.</p><p></p><p></p><p>This coming session, the party plans to deal with the secret in the tower, while continuing to keep watch for messengers.</p></blockquote><p></p>
[QUOTE="Masaryk the Mad, post: 5394352, member: 99057"] I've finished my first session of this scenario, and I'll be running the second one tonight. Here's an overview of what has happened so far: HR screwed up his courage and approached KAV to ask his favour. KAV gave a long speech, similar to the one laid out by WizarDru, followed by the trifold quest: retrieve two ice lilies from the nearby mountains on the first snowfall, protect the girl from messengers, and deal with the evil secret-keeper in the tower. It happened to be the day of the first snowfall, so the party ventured into the mountains, searching for the ice lily. The party's ranger made some Nature checks to determine the correct habitat for this rare flower that blooms only at the first snow. The party was able to find a patch of the flower growing in a streamside clearing. Upon approaching the flowers, the snow swirled up in a whirlwind, forming into the humanoid form of a winter nature spirit. I used the stat block for the Spirit of Winter, so that the flowers acted in the place of the binding gem. The party would be forced to negotiate for a flower, because if they killed her, the flowers would all die with her. It took some effort to negotiate through the encounter, as it was not easy to convince the faerie to give up a piece of her life force. In the end, the party agreed to give a little of their own life forces in exchange for the two flowers. The first messenger arrived, as the party was concluding their negotiation, in the form of a flock of songbirds. The players failed to take note of the hints I was dropping about the birds, ("It almost sounds like they're trying to tell me something..."), so the encounter was mostly resolved with skill checks. My players aren't normally that dense; I guess I must have drained their brains with the Spirit of Winter encounter. They easily outran the songbirds to succeed at thwarting the first messenger. Upon returning back to home base, HR delivered the flowers to the necromancer. The party then started to develop their paranoia-fueled plan to keep a constant vigil for possible messengers, and a watch rotation was formed. The session ended with HR beginning his overnight watch. This coming session, the party plans to deal with the secret in the tower, while continuing to keep watch for messengers. [/QUOTE]
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