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I Need Help Developing a Quest. Suffering from Serious Writer's Block.
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<blockquote data-quote="Masaryk the Mad" data-source="post: 5396410" data-attributes="member: 99057"><p>I finished running this quest this past weekend. Overall, I was pretty happy with how it turned out.</p><p></p><p>After keeping watch outside his honey's room all night, HR is ready to tackle the evil in the tower. The entire party participated. The tower room in question had, once upon a time, been taken over by a former PC. The PC in question was a 2nd edition character - a Dark Elf fighter/mage/thief. In this room, some of the characters found a loose brick in the wall, and they removed it to reveal a Bag of Holding. While examining the contents of the bag, another party member was investigating some things sitting on a nearby desk - a pile of scattered blank sheets of paper and a stoppered glass bottle. </p><p></p><p>Being a very curious person, she uncorked the bottle, releasing a shadow creature. The creature would use psychic attacks, which took the form of insidious whispering. Sometimes, the words would become clear, revealing a secret. There were two secrets revealed to the party this way: one related to a higher level PC and the other told of a concealed Linked Portal in the castle. </p><p></p><p>At the conclusion of the battle, the party noticed that all of its ramblings had been committed to the once-blank papers. Most of the secrets held by the creature were rather inconsequential; however, one of the things that appeared on the paper was a message to the girl. The party was quick to intercept that message.</p><p></p><p>Knowing that the concealed portal was serious security risk, HR was quick to report it to the necromancer, which was certainly a good choice. He also reported the other significant secret, which seemed like idle gossip, but will be important later in the campaign.</p><p></p><p>At the conclusion of this meeting, HR asked if he had passed his trial, to which the necromancer replied, "I will let you know after speaking with my sister." It took the party a moment to catch on to the fact that the necromancer was the third and final messenger. The players were a little uncertain about how they should handle that situation, since they did not want to confront a man they were certain would not harm his sister. The trial ended with one of the characters teleporting the girl up a staircase, so they could make an escape, and HR finally making a decisive action against the necromancer.</p><p></p><p>We still haven't had an opportunity to role-play out the visit home. I'm looking forward to getting to do that sometime this week.</p><p></p><p>I would like to thank everyone once again for all of your suggestions. I'm really happy with how this quest turned out, and my players had a lot of fun with it.</p></blockquote><p></p>
[QUOTE="Masaryk the Mad, post: 5396410, member: 99057"] I finished running this quest this past weekend. Overall, I was pretty happy with how it turned out. After keeping watch outside his honey's room all night, HR is ready to tackle the evil in the tower. The entire party participated. The tower room in question had, once upon a time, been taken over by a former PC. The PC in question was a 2nd edition character - a Dark Elf fighter/mage/thief. In this room, some of the characters found a loose brick in the wall, and they removed it to reveal a Bag of Holding. While examining the contents of the bag, another party member was investigating some things sitting on a nearby desk - a pile of scattered blank sheets of paper and a stoppered glass bottle. Being a very curious person, she uncorked the bottle, releasing a shadow creature. The creature would use psychic attacks, which took the form of insidious whispering. Sometimes, the words would become clear, revealing a secret. There were two secrets revealed to the party this way: one related to a higher level PC and the other told of a concealed Linked Portal in the castle. At the conclusion of the battle, the party noticed that all of its ramblings had been committed to the once-blank papers. Most of the secrets held by the creature were rather inconsequential; however, one of the things that appeared on the paper was a message to the girl. The party was quick to intercept that message. Knowing that the concealed portal was serious security risk, HR was quick to report it to the necromancer, which was certainly a good choice. He also reported the other significant secret, which seemed like idle gossip, but will be important later in the campaign. At the conclusion of this meeting, HR asked if he had passed his trial, to which the necromancer replied, "I will let you know after speaking with my sister." It took the party a moment to catch on to the fact that the necromancer was the third and final messenger. The players were a little uncertain about how they should handle that situation, since they did not want to confront a man they were certain would not harm his sister. The trial ended with one of the characters teleporting the girl up a staircase, so they could make an escape, and HR finally making a decisive action against the necromancer. We still haven't had an opportunity to role-play out the visit home. I'm looking forward to getting to do that sometime this week. I would like to thank everyone once again for all of your suggestions. I'm really happy with how this quest turned out, and my players had a lot of fun with it. [/QUOTE]
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