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<blockquote data-quote="baradtgnome" data-source="post: 5154002" data-attributes="member: 2722"><p>Don't expect a change overnight in their behavior. Be happy with a little more role playing each outing. Don't expect too much too fast, and don't try creating too much too fast. You will be better served by slow, steady progress.</p><p></p><p>Be very conscious of how you as DM communicate with the players. If you are describing what they see, then it is fine to speak as DM. However, you must play your NPCs and not revert to 'the innkeeper says'. You must be the innkeeper, blacksmith, local priest, money changer, and big bad evil guy. Do not make the players feel bad about not roleplaying, help them feel good when they do role play.</p><p></p><p>I know some suggest that you reward role playing with XP. That is fine, but I prefer to reward the characters in game for role playing. Do they want information? Give better successes when the players role play gathering information as opposed to requesting a non-role played gather information check. Role playing might get them friends that help them, increase their reputation, etc. I find the in game reward, done immediately, far outweighs the benefit of XP rewards. Players like XP, but they like success in game more.</p><p></p><p>I agree with the previous suggestions - they will all help. (creating social challenges, moral quandaries, spend more time describing NPCs, etc)</p><p></p><p>You are correct in not attempting to force them. That is no fun for you or them. Good luck, keep the faith!</p></blockquote><p></p>
[QUOTE="baradtgnome, post: 5154002, member: 2722"] Don't expect a change overnight in their behavior. Be happy with a little more role playing each outing. Don't expect too much too fast, and don't try creating too much too fast. You will be better served by slow, steady progress. Be very conscious of how you as DM communicate with the players. If you are describing what they see, then it is fine to speak as DM. However, you must play your NPCs and not revert to 'the innkeeper says'. You must be the innkeeper, blacksmith, local priest, money changer, and big bad evil guy. Do not make the players feel bad about not roleplaying, help them feel good when they do role play. I know some suggest that you reward role playing with XP. That is fine, but I prefer to reward the characters in game for role playing. Do they want information? Give better successes when the players role play gathering information as opposed to requesting a non-role played gather information check. Role playing might get them friends that help them, increase their reputation, etc. I find the in game reward, done immediately, far outweighs the benefit of XP rewards. Players like XP, but they like success in game more. I agree with the previous suggestions - they will all help. (creating social challenges, moral quandaries, spend more time describing NPCs, etc) You are correct in not attempting to force them. That is no fun for you or them. Good luck, keep the faith! [/QUOTE]
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