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I Need Help Finding my EVIL
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<blockquote data-quote="Sword of Spirit" data-source="post: 6533523" data-attributes="member: 6677017"><p>If you just want to show them that they should fear your world, play through an adventure where you TPK the party. Make sure it is a slow process where they feel like they are doing okay at the start, and then their hope slowly drains away until they are all dead. Play all of the monsters and NPCs entirely by the book. Then have them wake up and it was all a dream.</p><p></p><p>Let them know it may not be a dream next time. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>When having them face weak opponents that are extremely unlikely to actually kill them, play those opponents to the best of their ability. Make full use of their intelligence. Make it clear to the players that monsters and NPCs want to live and win. Then the players will be afraid of tougher monsters who are playing for keeps.</p><p></p><p>Also, seem disappointed when they survive a serious encounter without anyone dying. Express a mixture of glee and guilt when an NPC really thrashes a character.</p><p></p><p>I'm not sure how it will work for you, but that's how I've ended up running my campaign, and my players seem to think I'm a killer DM despite the fact that none of the characters have died...yet. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6533523, member: 6677017"] If you just want to show them that they should fear your world, play through an adventure where you TPK the party. Make sure it is a slow process where they feel like they are doing okay at the start, and then their hope slowly drains away until they are all dead. Play all of the monsters and NPCs entirely by the book. Then have them wake up and it was all a dream. Let them know it may not be a dream next time. :devil: When having them face weak opponents that are extremely unlikely to actually kill them, play those opponents to the best of their ability. Make full use of their intelligence. Make it clear to the players that monsters and NPCs want to live and win. Then the players will be afraid of tougher monsters who are playing for keeps. Also, seem disappointed when they survive a serious encounter without anyone dying. Express a mixture of glee and guilt when an NPC really thrashes a character. I'm not sure how it will work for you, but that's how I've ended up running my campaign, and my players seem to think I'm a killer DM despite the fact that none of the characters have died...yet. :] [/QUOTE]
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