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I need help for my first homebrew setting
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7384595" data-attributes="member: 6871653"><p>So, as the title says: I decided today to create my own setting and I'd like ask the community for good ideas. I came to realized that there's a lot of setting inspired from medieval/classic Europe, Japan, Arabic world etc, but I dont have a lot of material on North American Fantasy. I know Albeir-Toril is supposed to have a continent called Anchorome which is north of the ''new world'' Maztica, but there's little information on the subject. So I'd like to create a setting inspired by the first years of European establishment in the northern new world. I want to draw inspiration from the Great Lakes First Nations legends and French, Welsh, Dutch, Celt mythology. I'll probably go for a grimdark heart fantasy with fae-gothic feel, but any idea is welcome.</p><p>[HR][/HR]</p><p>As a starting point I created a small lore:</p><p>- 35 years ago, the Good Princess went to war against an old empire she saw as evil, lost the war AND her country to the counter-attack of said empire. She called a great exodus across the sea and went north to a new continent. The Good Princess tasked her men to drag the 100 ships in shallow waters and build a city by linking all ships together. Thus is born Home, the City of Sails.</p><p></p><p></p><p>- The new world is hostile: environment is the greatest threat. Very Point of Light</p><p>- Magic is respected by most Heritage, but Enchantment is considered evil. </p><p>- Only one warrior Goddess, many Saints. </p><p>- No Tolkienesque races. This is the hardest part so far. </p><p>- Its a watery world: the lakes and rivers are many and are the life-lines of civilization</p><p>- Gun? </p><p>- Some Factions: Lantern-Bearers (Protect the small pockets of civilization), The Shore Guard (Home's militia), Pilgrim of the Silver Roads (Clerics and monks who map the unknown rivers and lakes)</p><p></p><p>[HR][/HR]</p><p>To spark some ideas, I also created a bestiary of the setting with beasts/races that could inhabit it:</p><p></p><p></p><p>Deer Woman - Centaur like, mix of Dryad and Unicorn</p><p>White Stag </p><p>Kelpie - Water fiend taking the shape of steed</p><p>Selkie- Shapeshifting seal people (Possible player race)</p><p>Mothman - Potentialy take the place of classic Vampires</p><p>Bugbear - Child snatcher goblinoid </p><p>Loup Garou - demonic werewolf</p><p>Barghest - Cursed Wolf, devour ghosts</p><p>Loup Noir - Cruel, intelligent wolves, cunning enough to be BBEG</p><p>Cetan - Giant hawk-shaped air elemental</p><p>Pamola - Giant Peryton with winter-y powers</p><p>Rain Bird - Phoenix-like water elemental</p><p>Thunderbird- Roc-sized elemental lord that hunts dragon</p><p>Horned Serpent - Trickster spirit, shapeshifting wyrm</p><p>Mishipeshu - Giant water displacer beast</p><p>Crawfish men - may replaces orcs</p><p>Sequoia Titans - gargantuan treant </p><p>Chasse-Galerie - Demon-possesed fly-canoe handled by damned deads</p><p>The Sturgeon King - Wise king of the Lake</p><p>Nothern Wyvern</p><p>Big-Footed Ones - Hairy Giants (Player races?)</p><p>Amarok - Fiendish winter-wolf, likes duels</p><p>Flying Whales - Giantic whales living in the moisture in the clouds</p><p>(a player race will inhabit the mouth of such whales)</p><p>Hippogriff</p><p>Gauvin - Horse possessed by the ghost of a mistreated mount, tries to fool and kill riders</p><p>Bodmin - Lynx-shaped Will-o-Wisp, watch over farmland</p><p>Salmon of Knowledge- Powerful magic-using large salmon,kind-hearted but hunted for their skin used for spellbooks and their meat is rumored to give magical powers</p><p>Azeban - Racoon people (Possibly player race)</p><p>Werebeast- Werebear, Wearboar and Werebadgers</p><p>Wendigo - Primal ghouls</p><p>Ogopogo - Dragon Eel</p><p>Jackalope</p><p>Rat-King - Hive mind of rats</p><p>Rooster-Horses - Large riding rooster</p><p>Shaggy trouts - large fish herded like sheeps</p><p>Marble Bisons - Bisons actually covered by stony hairs</p><p>Mammoth </p><p>Mammoth-Moth - A giant moth with tusk (god those bugs creep me out)</p><p>La Velue - Very hairy steam-breathing manticore with a tortoise shell</p><p>Tupilaq - Animated ivory construct made to kill mages</p><p>Blodeuwedd - Artifical owls made of wood and flowers, use enchantement magic</p><p>Bloody bones - Drowned undead who hunts a night</p><p>Rainbow Crow - Bring luck to real heroes</p><p></p><p></p><p>So at this point, really any ideas is welcomed. If you have original things that you think may be fun to add, please do.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7384595, member: 6871653"] So, as the title says: I decided today to create my own setting and I'd like ask the community for good ideas. I came to realized that there's a lot of setting inspired from medieval/classic Europe, Japan, Arabic world etc, but I dont have a lot of material on North American Fantasy. I know Albeir-Toril is supposed to have a continent called Anchorome which is north of the ''new world'' Maztica, but there's little information on the subject. So I'd like to create a setting inspired by the first years of European establishment in the northern new world. I want to draw inspiration from the Great Lakes First Nations legends and French, Welsh, Dutch, Celt mythology. I'll probably go for a grimdark heart fantasy with fae-gothic feel, but any idea is welcome. [HR][/HR] As a starting point I created a small lore: - 35 years ago, the Good Princess went to war against an old empire she saw as evil, lost the war AND her country to the counter-attack of said empire. She called a great exodus across the sea and went north to a new continent. The Good Princess tasked her men to drag the 100 ships in shallow waters and build a city by linking all ships together. Thus is born Home, the City of Sails. - The new world is hostile: environment is the greatest threat. Very Point of Light - Magic is respected by most Heritage, but Enchantment is considered evil. - Only one warrior Goddess, many Saints. - No Tolkienesque races. This is the hardest part so far. - Its a watery world: the lakes and rivers are many and are the life-lines of civilization - Gun? - Some Factions: Lantern-Bearers (Protect the small pockets of civilization), The Shore Guard (Home's militia), Pilgrim of the Silver Roads (Clerics and monks who map the unknown rivers and lakes) [HR][/HR] To spark some ideas, I also created a bestiary of the setting with beasts/races that could inhabit it: Deer Woman - Centaur like, mix of Dryad and Unicorn White Stag Kelpie - Water fiend taking the shape of steed Selkie- Shapeshifting seal people (Possible player race) Mothman - Potentialy take the place of classic Vampires Bugbear - Child snatcher goblinoid Loup Garou - demonic werewolf Barghest - Cursed Wolf, devour ghosts Loup Noir - Cruel, intelligent wolves, cunning enough to be BBEG Cetan - Giant hawk-shaped air elemental Pamola - Giant Peryton with winter-y powers Rain Bird - Phoenix-like water elemental Thunderbird- Roc-sized elemental lord that hunts dragon Horned Serpent - Trickster spirit, shapeshifting wyrm Mishipeshu - Giant water displacer beast Crawfish men - may replaces orcs Sequoia Titans - gargantuan treant Chasse-Galerie - Demon-possesed fly-canoe handled by damned deads The Sturgeon King - Wise king of the Lake Nothern Wyvern Big-Footed Ones - Hairy Giants (Player races?) Amarok - Fiendish winter-wolf, likes duels Flying Whales - Giantic whales living in the moisture in the clouds (a player race will inhabit the mouth of such whales) Hippogriff Gauvin - Horse possessed by the ghost of a mistreated mount, tries to fool and kill riders Bodmin - Lynx-shaped Will-o-Wisp, watch over farmland Salmon of Knowledge- Powerful magic-using large salmon,kind-hearted but hunted for their skin used for spellbooks and their meat is rumored to give magical powers Azeban - Racoon people (Possibly player race) Werebeast- Werebear, Wearboar and Werebadgers Wendigo - Primal ghouls Ogopogo - Dragon Eel Jackalope Rat-King - Hive mind of rats Rooster-Horses - Large riding rooster Shaggy trouts - large fish herded like sheeps Marble Bisons - Bisons actually covered by stony hairs Mammoth Mammoth-Moth - A giant moth with tusk (god those bugs creep me out) La Velue - Very hairy steam-breathing manticore with a tortoise shell Tupilaq - Animated ivory construct made to kill mages Blodeuwedd - Artifical owls made of wood and flowers, use enchantement magic Bloody bones - Drowned undead who hunts a night Rainbow Crow - Bring luck to real heroes So at this point, really any ideas is welcomed. If you have original things that you think may be fun to add, please do. [/QUOTE]
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