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I need help for my first homebrew setting
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7384629" data-attributes="member: 6871653"><p>-Yeah, its the kind of game genre you get when you're not sure where you're going with your story <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>Grimdark and fae-goth are mostly the same thing: the land is inhabited by elemental/emotional spirits that are hostile to you. You and your group are a little point of light in a sea of darkness. The mentality of those spirits is completely alien to he human mind. Ex: You could have to fight a song that came to life and went mad because she was trapped in the echo between to mountain for 100 years. Heart fantasy is when the world building favor the idea of the power of the group, the importance of friendship, sacrifice for the love one. As I say to my players when starting a game in this genre: Heart fantasy does not make you a hero because of what you fight, it makes you a hero because of who you're fighting for. Your not saving the world for glory or out of vengeance or for a greater cause, you stand against the dark so those you care about, your family and friends may stand in the light.</p><p></p><p>- I think I'll keep the title ''the Good Princess'', I hadnt thought of the Icons, but I think I'll use them. </p><p>The Good Princess</p><p>The Sturgeon King</p><p>The Wizard in the Whale</p><p>The King of Rat</p><p>The Pincer Knight</p><p>etc</p><p></p><p>- Freedom should be an important theme of the setting. The act of removing free-will for your own profit is truly horrific to me, even for ''good-reasons''. One of the main Heritage (races) will be Freeman/woman for those newcomers who refused to stay ''captive'' in the few villages and went to live at the edge of the wilderness.</p><p></p><p>- My take is to downplay the human conflicts. The inhabitant of Home are not really conquerors (though some may be) and, in the case of a Point of Light setting, I like the idea of having those newcomers team up with the more hospitable inhabitants of this strange land against the darkness of the wild. </p><p></p><p>Anyway, thank you very much for your comment!</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7384629, member: 6871653"] -Yeah, its the kind of game genre you get when you're not sure where you're going with your story :p Grimdark and fae-goth are mostly the same thing: the land is inhabited by elemental/emotional spirits that are hostile to you. You and your group are a little point of light in a sea of darkness. The mentality of those spirits is completely alien to he human mind. Ex: You could have to fight a song that came to life and went mad because she was trapped in the echo between to mountain for 100 years. Heart fantasy is when the world building favor the idea of the power of the group, the importance of friendship, sacrifice for the love one. As I say to my players when starting a game in this genre: Heart fantasy does not make you a hero because of what you fight, it makes you a hero because of who you're fighting for. Your not saving the world for glory or out of vengeance or for a greater cause, you stand against the dark so those you care about, your family and friends may stand in the light. - I think I'll keep the title ''the Good Princess'', I hadnt thought of the Icons, but I think I'll use them. The Good Princess The Sturgeon King The Wizard in the Whale The King of Rat The Pincer Knight etc - Freedom should be an important theme of the setting. The act of removing free-will for your own profit is truly horrific to me, even for ''good-reasons''. One of the main Heritage (races) will be Freeman/woman for those newcomers who refused to stay ''captive'' in the few villages and went to live at the edge of the wilderness. - My take is to downplay the human conflicts. The inhabitant of Home are not really conquerors (though some may be) and, in the case of a Point of Light setting, I like the idea of having those newcomers team up with the more hospitable inhabitants of this strange land against the darkness of the wild. Anyway, thank you very much for your comment! [/QUOTE]
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