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I NEED HELP ON SOME CAMPAIGN PROBLEMS!!!
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<blockquote data-quote="BeaniBum" data-source="post: 7320914" data-attributes="member: 6871480"><p>So I need help I’ve posted about this ongoing game before but it seems more problems keep sprouting up... </p><p></p><p>To start on if my players seems to have a mixed relationship with the nature of the game claiming that it is too “player centric”. They say that since I’ve said a couple times “Hey it would be really bad if any of you die” I have the framework of the story and how certain characters affect the end and they know this but they don’t know how the story goes obviously. He has a problem with this but I said that this is similar to having a pre written module with higher stakes. If someone could help with this that would be nice.</p><p></p><p>Secondly speaking of higher stakes this is a game where screwing up would lead them to dying. So I am having a hard time balancing the story with the fact that the players could die easily.</p><p></p><p>Lastly one of my players is trying to make this fantasy campaign way to realistic. For example he asked how big the capital was and I said “I don’t know like Phoenix Arizona” and he responded saying that the city could not feasibly hold that many people. He’s done this multiple times saying that parts of the city couldn’t possibly exist in medieval times, or that the world population is ridiculously small and that the distances between cities make no sense. I need help because this is becoming quite irritating because I’ve constantly said “Hey this is a fantasy game don’t overthink it but he won’t stop and it’s quite irritating.</p><p></p><p>I would love some help on any of these problems!!</p></blockquote><p></p>
[QUOTE="BeaniBum, post: 7320914, member: 6871480"] So I need help I’ve posted about this ongoing game before but it seems more problems keep sprouting up... To start on if my players seems to have a mixed relationship with the nature of the game claiming that it is too “player centric”. They say that since I’ve said a couple times “Hey it would be really bad if any of you die” I have the framework of the story and how certain characters affect the end and they know this but they don’t know how the story goes obviously. He has a problem with this but I said that this is similar to having a pre written module with higher stakes. If someone could help with this that would be nice. Secondly speaking of higher stakes this is a game where screwing up would lead them to dying. So I am having a hard time balancing the story with the fact that the players could die easily. Lastly one of my players is trying to make this fantasy campaign way to realistic. For example he asked how big the capital was and I said “I don’t know like Phoenix Arizona” and he responded saying that the city could not feasibly hold that many people. He’s done this multiple times saying that parts of the city couldn’t possibly exist in medieval times, or that the world population is ridiculously small and that the distances between cities make no sense. I need help because this is becoming quite irritating because I’ve constantly said “Hey this is a fantasy game don’t overthink it but he won’t stop and it’s quite irritating. I would love some help on any of these problems!! [/QUOTE]
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I NEED HELP ON SOME CAMPAIGN PROBLEMS!!!
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