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I need help picking spells for an adventure
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<blockquote data-quote="Harmon" data-source="post: 1920780" data-attributes="member: 24357"><p>I have a 10th level wizard (actually Wizard6/ArcaneOrder4) that has run out of combat scrolls and any powerful wands. We are headed into an area where we combated water beasts, undead, Bone Devils, and lots of Dire creatures.</p><p></p><p>I have a large number of spells from the PHB (3.0) and a few from other sources.</p><p></p><p>Capability are- 6x 1st, 5x 2nd, 4 at 3rd and 4 at 4th as well as 3 at 5th.</p><p></p><p>Present thinking has me going in with the following-</p><p>1st- Lesser Cold & Electrical Orbs (1 of each), a Magic Missile, Spider Climb, Shield, and one open slot for utility or Called Spell</p><p></p><p>2nd- Melf's Acid Arrow, Extended Low Light Vision, Endurance, Invisibility and one open slot for utility or Called Spell</p><p></p><p>3rd- Dispel Magic, Lightning Bolt, Fire ball and one open slot for utility or Called Spell</p><p></p><p>4th- 2 Sonic Orbs, a Dimension Door and one open slot for utility or Called Spell</p><p></p><p>5th- 1 teleport and two open slots for utility or Called Spell.</p><p></p><p>There isn't much need for Fly spells thou there might be a need for Water Breathing as we have had lots of run ins with water and water based creatures on this isle. SOP so far has been a 5th lvl Extended Water Breathing for those characters that can't swim.</p><p></p><p>I'd like some suggestions, ideas, etc. </p><p></p><p>Available 5th lvl spells are lower then the others and more powerful so I will list those he has- Permanency, Transmute Rock to Mud (had to prepare for fight with some kind of Golem- thats why I have it), Teleport and Cloudkill as well as Mord's Private Sanctum. I know my 5th lvl spells suck for the most part, but it was need that got them into the wiz book in the first place thou I wanted different spells at the time.</p><p></p><p>As always thank you for your positive input.</p></blockquote><p></p>
[QUOTE="Harmon, post: 1920780, member: 24357"] I have a 10th level wizard (actually Wizard6/ArcaneOrder4) that has run out of combat scrolls and any powerful wands. We are headed into an area where we combated water beasts, undead, Bone Devils, and lots of Dire creatures. I have a large number of spells from the PHB (3.0) and a few from other sources. Capability are- 6x 1st, 5x 2nd, 4 at 3rd and 4 at 4th as well as 3 at 5th. Present thinking has me going in with the following- 1st- Lesser Cold & Electrical Orbs (1 of each), a Magic Missile, Spider Climb, Shield, and one open slot for utility or Called Spell 2nd- Melf's Acid Arrow, Extended Low Light Vision, Endurance, Invisibility and one open slot for utility or Called Spell 3rd- Dispel Magic, Lightning Bolt, Fire ball and one open slot for utility or Called Spell 4th- 2 Sonic Orbs, a Dimension Door and one open slot for utility or Called Spell 5th- 1 teleport and two open slots for utility or Called Spell. There isn't much need for Fly spells thou there might be a need for Water Breathing as we have had lots of run ins with water and water based creatures on this isle. SOP so far has been a 5th lvl Extended Water Breathing for those characters that can't swim. I'd like some suggestions, ideas, etc. Available 5th lvl spells are lower then the others and more powerful so I will list those he has- Permanency, Transmute Rock to Mud (had to prepare for fight with some kind of Golem- thats why I have it), Teleport and Cloudkill as well as Mord's Private Sanctum. I know my 5th lvl spells suck for the most part, but it was need that got them into the wiz book in the first place thou I wanted different spells at the time. As always thank you for your positive input. [/QUOTE]
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