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I need help picking spells for an adventure
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<blockquote data-quote="Harmon" data-source="post: 1920834" data-attributes="member: 24357"><p>Wands- (charges)</p><p>- Detect Secret Doors CL3 (29)</p><p>- Endure Elements CL1 (38)</p><p>- Flaming Sphere CL3 (9)</p><p>- Flare CL1 (3)</p><p>- Knock CL4 (15)</p><p>- Magic Missiles CL7 (7)</p><p>- Melf's Acid Arrow CL6 (11)</p><p>- Polymorph Self CL7 (13)</p><p>- Scare CL3 (5)</p><p></p><p>The only one worth anything is the PS wand and that's mostly used for escape and such- he's turned into an Umber Hulk before to enter combat, but generally the character perfers to reframe from HtH.</p><p></p><p>I would like to have something that can do some damage is what I mean by powerful I suppose.</p><p></p><p>More information- 4th lvl spells- Leo's Secure Shelter, Detect Scrying, Scrying, Charm Monster, Wall of Ice Sonic Orb, Dimension Door, Poly Self & Other.</p></blockquote><p></p>
[QUOTE="Harmon, post: 1920834, member: 24357"] Wands- (charges) - Detect Secret Doors CL3 (29) - Endure Elements CL1 (38) - Flaming Sphere CL3 (9) - Flare CL1 (3) - Knock CL4 (15) - Magic Missiles CL7 (7) - Melf's Acid Arrow CL6 (11) - Polymorph Self CL7 (13) - Scare CL3 (5) The only one worth anything is the PS wand and that's mostly used for escape and such- he's turned into an Umber Hulk before to enter combat, but generally the character perfers to reframe from HtH. I would like to have something that can do some damage is what I mean by powerful I suppose. More information- 4th lvl spells- Leo's Secure Shelter, Detect Scrying, Scrying, Charm Monster, Wall of Ice Sonic Orb, Dimension Door, Poly Self & Other. [/QUOTE]
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