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I need help picking spells for an adventure
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<blockquote data-quote="Harmon" data-source="post: 1925035" data-attributes="member: 24357"><p>Not sure, Silver but I feel that I am not up tot he playing of a wizard, esp. one like I have designed.</p><p></p><p>The idea of beefing up the fighter classes is not a new one to me, however our group has made the effort to not change the beef spells to 3.5e because of the time, should I do the 40 hour ultra beef then the GM might consider that as something that we would always fall back on.</p><p></p><p>He claims that the adventure is compatiable with our current level, I am just unsure as to what spells to take and was hoping the EN Worlders would help out a little, but I recieved no help <shrug> which is no biggie but I would have thought someone would have a suggestion.</p><p></p><p>Thanks for your kind words in the other thread btw, its nice to know that someone appears to be paying attention <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>BTW- the transport spells- while trying to get some rest to regain spells we were attacked by every manner of critter and lastly by a passal of Bone Devils. The two mostly spell-less wizards were caught in a dome and waited the attack out- thou no Bone Devils appeared it was obvious that we were out gunned and out classed there, so I would rather not fight them again without a method of escape.</p><p></p><p>Thanks again and talk to you later.</p></blockquote><p></p>
[QUOTE="Harmon, post: 1925035, member: 24357"] Not sure, Silver but I feel that I am not up tot he playing of a wizard, esp. one like I have designed. The idea of beefing up the fighter classes is not a new one to me, however our group has made the effort to not change the beef spells to 3.5e because of the time, should I do the 40 hour ultra beef then the GM might consider that as something that we would always fall back on. He claims that the adventure is compatiable with our current level, I am just unsure as to what spells to take and was hoping the EN Worlders would help out a little, but I recieved no help <shrug> which is no biggie but I would have thought someone would have a suggestion. Thanks for your kind words in the other thread btw, its nice to know that someone appears to be paying attention ;) BTW- the transport spells- while trying to get some rest to regain spells we were attacked by every manner of critter and lastly by a passal of Bone Devils. The two mostly spell-less wizards were caught in a dome and waited the attack out- thou no Bone Devils appeared it was obvious that we were out gunned and out classed there, so I would rather not fight them again without a method of escape. Thanks again and talk to you later. [/QUOTE]
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