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I need help picking spells for an adventure
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<blockquote data-quote="BlackSilver" data-source="post: 1928512" data-attributes="member: 22250"><p><strong>Suggestion</strong></p><p></p><p>It sounds more like you are having some difficulty with tactics then anything else.</p><p></p><p>You are correct in the idea that Wizards do not belong in HtH combat without a few levels of Fighter or Ranger or something like that. Perhaps next level you should consider something like a Fighter, or Ranger level, carry a sword, avoid using armor as it will only burden you with spell failure.</p><p></p><p>Tenser’s Transformation is but just two levels away, though you have Polymorph Self, and could enter into HtH combat by becoming something large with natural weapons and this would save your true combat spells for when you are overwhelmed.</p><p></p><p>If you have the resources to I would suggest making wands and scrolls, however by the sounds of it you have not the resources to do so (you would have if you could by now I am sure).</p><p></p><p>A couple of suggestions- speak with your GM and fellow Players about your tactics before and after the battle. One of my Players does this- stops the game just as we roll intuitive, he claims that he is not nearly as smart as his 20 Int character and would like some help. I was reluctant at first, but this time allowed for bathroom breaks and refills of soda before the battles. If it is an ambush situation then I do not allow for this time, but I do allow the Players to speak while it is not either of their turns, this helps.</p><p></p><p>BTW- good job on the other thread.</p></blockquote><p></p>
[QUOTE="BlackSilver, post: 1928512, member: 22250"] [b]Suggestion[/b] It sounds more like you are having some difficulty with tactics then anything else. You are correct in the idea that Wizards do not belong in HtH combat without a few levels of Fighter or Ranger or something like that. Perhaps next level you should consider something like a Fighter, or Ranger level, carry a sword, avoid using armor as it will only burden you with spell failure. Tenser’s Transformation is but just two levels away, though you have Polymorph Self, and could enter into HtH combat by becoming something large with natural weapons and this would save your true combat spells for when you are overwhelmed. If you have the resources to I would suggest making wands and scrolls, however by the sounds of it you have not the resources to do so (you would have if you could by now I am sure). A couple of suggestions- speak with your GM and fellow Players about your tactics before and after the battle. One of my Players does this- stops the game just as we roll intuitive, he claims that he is not nearly as smart as his 20 Int character and would like some help. I was reluctant at first, but this time allowed for bathroom breaks and refills of soda before the battles. If it is an ambush situation then I do not allow for this time, but I do allow the Players to speak while it is not either of their turns, this helps. BTW- good job on the other thread. [/QUOTE]
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