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I need help with a Base class
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<blockquote data-quote="Eloi" data-source="post: 2667257" data-attributes="member: 27826"><p>You might also grant them this goody, as a reason to want to devote themselves to this class for the long run:</p><p></p><p>An Arcane Artisan gains one of four advantages when constructing a magical item: a slight savings in either the gold cost, the investment of experience, or the time taken to construct the item, or, lastly, a bonus to the durability of the finished good. The advantage is 1% per level until level 15 is achieved, and 2% per level after 15th level. In the case of multiple Artisans on a project, only one Artisan can apply their advantage to the overall gold cost, or to the overall experience cost: Speed of construction and final durability can receive multiple advantages freely from different Artisans.</p><p></p><p>Example 1: a 6th level Arcane Artisan opts to save 6% of the gold cost while fashioning a +2 sword. Instead of spending 4000/2 = 2000 gold for raw materials to create the sword, 120 gold were conserved - actual cost to the Artisan, 2000-120 = 1880 gold.</p><p></p><p>Example 2: a 20th level Arcane Artisan is asked to help construct a shield for the son of a friend of the family. Working with another Arcane Artisan (an older brother of the boy, and 5th level), time is of the essence. Between the two of them, the Artisans shave (5 + 25) = 30% off of the time, which is sufficient to have the shield ready before the boy's birthday. The shield ends up costing 120% of normal, but this is of little concern.</p><p></p><p>Sound like something you'd be ok with?</p></blockquote><p></p>
[QUOTE="Eloi, post: 2667257, member: 27826"] You might also grant them this goody, as a reason to want to devote themselves to this class for the long run: An Arcane Artisan gains one of four advantages when constructing a magical item: a slight savings in either the gold cost, the investment of experience, or the time taken to construct the item, or, lastly, a bonus to the durability of the finished good. The advantage is 1% per level until level 15 is achieved, and 2% per level after 15th level. In the case of multiple Artisans on a project, only one Artisan can apply their advantage to the overall gold cost, or to the overall experience cost: Speed of construction and final durability can receive multiple advantages freely from different Artisans. Example 1: a 6th level Arcane Artisan opts to save 6% of the gold cost while fashioning a +2 sword. Instead of spending 4000/2 = 2000 gold for raw materials to create the sword, 120 gold were conserved - actual cost to the Artisan, 2000-120 = 1880 gold. Example 2: a 20th level Arcane Artisan is asked to help construct a shield for the son of a friend of the family. Working with another Arcane Artisan (an older brother of the boy, and 5th level), time is of the essence. Between the two of them, the Artisans shave (5 + 25) = 30% off of the time, which is sufficient to have the shield ready before the boy's birthday. The shield ends up costing 120% of normal, but this is of little concern. Sound like something you'd be ok with? [/QUOTE]
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