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I need help with a Dark Sun/War of the Worlds/Barsoom kit-bash...
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<blockquote data-quote="Pbartender" data-source="post: 5504800" data-attributes="member: 7533"><p>I'm planning ahead for a Dark Sun campaign, but I'm going to mix it up a little.</p><p></p><p>The basic concept is that Athas is a far future post-apocalyptic Earth. The War of the Worlds actually happened, and we lost... Wells' "Martians" first invade Burroughs' Barsoom, enslaving them and laying waste to the planet. Then, they invaded Earth, doing the same.</p><p></p><p>I'm going for a sort of <em>Thundarr the Barbarian</em> or <em>Masters of the Universe</em> sort vibe... rough and tumble post-apocalyptic swords and sorcery with a long-lost ancient super-technology sci-fi underpinning.</p><p></p><p>So, I could help with a little brain-storming... First, I'm trying to decide which races and classes to include.</p><p></p><p>As for races: </p><p></p><p>Humans, Dwarves, Muls, Halflings and Goliaths are a lock, I think, as various sub-species of human that have were force-bred by the Wellsian aliens for different types of work.</p><p></p><p>Elves, Half-elves, Eladrin and Drow will likely be the Barsoomian Red, White, Black, and Yellow Martians, though I haven't yet decided which are which and will probably only allow Half-elves and Elves as playable races. Thri-kreen, of course, will be the Green Martians and will be playable.</p><p></p><p>I don't think Dragonborn and Tieflings will be playable. I just can't think of a good way to make them fit in yet.</p><p></p><p>To add in a little variety back in, I'm going to allow the goblinoid races -- Goblins, Hobgoblins, Bugbears, maybe Orcs and Half-orcs as well -- as "mutants".</p><p></p><p>Classes I'm less certain about... Martial, Psionic and Arcane classes are pretty much going to be a sure bet, but I'm not sure how I want to handle Divine and Primal classes. I need some ideas and advice on how they might or might not fit into this sort of setting.</p><p></p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Pbartender, post: 5504800, member: 7533"] I'm planning ahead for a Dark Sun campaign, but I'm going to mix it up a little. The basic concept is that Athas is a far future post-apocalyptic Earth. The War of the Worlds actually happened, and we lost... Wells' "Martians" first invade Burroughs' Barsoom, enslaving them and laying waste to the planet. Then, they invaded Earth, doing the same. I'm going for a sort of [I]Thundarr the Barbarian[/I] or [I]Masters of the Universe[/I] sort vibe... rough and tumble post-apocalyptic swords and sorcery with a long-lost ancient super-technology sci-fi underpinning. So, I could help with a little brain-storming... First, I'm trying to decide which races and classes to include. As for races: Humans, Dwarves, Muls, Halflings and Goliaths are a lock, I think, as various sub-species of human that have were force-bred by the Wellsian aliens for different types of work. Elves, Half-elves, Eladrin and Drow will likely be the Barsoomian Red, White, Black, and Yellow Martians, though I haven't yet decided which are which and will probably only allow Half-elves and Elves as playable races. Thri-kreen, of course, will be the Green Martians and will be playable. I don't think Dragonborn and Tieflings will be playable. I just can't think of a good way to make them fit in yet. To add in a little variety back in, I'm going to allow the goblinoid races -- Goblins, Hobgoblins, Bugbears, maybe Orcs and Half-orcs as well -- as "mutants". Classes I'm less certain about... Martial, Psionic and Arcane classes are pretty much going to be a sure bet, but I'm not sure how I want to handle Divine and Primal classes. I need some ideas and advice on how they might or might not fit into this sort of setting. Any thoughts? [/QUOTE]
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I need help with a Dark Sun/War of the Worlds/Barsoom kit-bash...
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