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I need help with an antagonist I want to make.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4888446" data-attributes="member: 19675"><p>Other possibilities:</p><p></p><p><strong>1)</strong> How easy it is for you to multiclass as a Monk depends upon what setting you're in and what books you're using. See my sig- some Monk base class variants have expanded multiclassing options...especially the one from Oriental Adventures, which has none.</p><p></p><p>In addition, the OA Shaman (esp. with the 3.5 update in Dragon #318) also has similar unarmed strike capacity, though it doesn't have the advantage of getting treated as both a natural and manufactured weapon, nor the bonus feats. However, instead of that, you get Lt armor proficiency, full casting of divine spells...and up to 3 Domains.</p><p></p><p>And don't forget the Kensai PrCl- it boosts your weapon of choice with every level, and there is a conditional +8Str boost that is unnamed, so it stacks with <em>everything.</em></p><p></p><p>See my sig for the Monk Database.</p><p></p><p><strong>2) </strong>Barring using a base class variant, there is also the (oddly named) Ascetic Mage Feat from CompAdv that lets you freely multiclass between Monk and Sorc.</p><p></p><p><strong>3) </strong>Ring the Golden Bell, a Feat from DCv1, lets you use your unarmed strikes at (limited) range, delivering any effect your PC could deliver by a normal unarmed strike.</p><p></p><p><strong>4) </strong>For the accenting the Draconic side, consider the aforementioned Draconic Heritage feats. Most show up in CompArc, but some also show up in Dragon Magic.</p><p></p><p>Depending upon your exact choices, you gain a Breath Weapon, natural armor, a fear aura, and similar effects.</p><p></p><p>See here to find them:</p><p><a href="http://realmshelps.dandello.net/cgi-bin/featsform.pl" target="_blank">http://realmshelps.dandello.net/cgi-bin/featsform.pl</a></p><p></p><p>The advantage is that this path is more streamlined. The disadvantage is that it is more Feat intensive.</p><p></p><p>To look a little closer: </p><p></p><p>A Rave built with Shaman/Sorc/Mystic Theurge could be a fearsome arcane & divine spellcaster...and with use of the Draconic Heritage Feats, could be spitting his breath weapon pretty much at will. And if your DM is permissive and lets the DH feats work for the BttlSorc as well, that could also be in armor. </p><p></p><p>Similarly, Shaman/BttlSorc (or WarMage)/Geomancer could get the most out of his spellcasting of both classes- <em>in armor</em>- and would probably have accumulated many draconic features like claws, wings, scales and so forth. And with the aforementioned Heritage feats, could still have a breath weapon.</p><p></p><p>With a Monk/Sorc build and Ascetic Mage, you could max out his arcane spellcasting...and if your DM is permissive and lets AM work for the BttlSorc as well, that could also be in armor (though that would introduce issues for your Monk aspect).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4888446, member: 19675"] Other possibilities: [B]1)[/B] How easy it is for you to multiclass as a Monk depends upon what setting you're in and what books you're using. See my sig- some Monk base class variants have expanded multiclassing options...especially the one from Oriental Adventures, which has none. In addition, the OA Shaman (esp. with the 3.5 update in Dragon #318) also has similar unarmed strike capacity, though it doesn't have the advantage of getting treated as both a natural and manufactured weapon, nor the bonus feats. However, instead of that, you get Lt armor proficiency, full casting of divine spells...and up to 3 Domains. And don't forget the Kensai PrCl- it boosts your weapon of choice with every level, and there is a conditional +8Str boost that is unnamed, so it stacks with [I]everything.[/I] See my sig for the Monk Database. [B]2) [/B]Barring using a base class variant, there is also the (oddly named) Ascetic Mage Feat from CompAdv that lets you freely multiclass between Monk and Sorc. [B]3) [/B]Ring the Golden Bell, a Feat from DCv1, lets you use your unarmed strikes at (limited) range, delivering any effect your PC could deliver by a normal unarmed strike. [B]4) [/B]For the accenting the Draconic side, consider the aforementioned Draconic Heritage feats. Most show up in CompArc, but some also show up in Dragon Magic. Depending upon your exact choices, you gain a Breath Weapon, natural armor, a fear aura, and similar effects. See here to find them: [url]http://realmshelps.dandello.net/cgi-bin/featsform.pl[/url] The advantage is that this path is more streamlined. The disadvantage is that it is more Feat intensive. To look a little closer: A Rave built with Shaman/Sorc/Mystic Theurge could be a fearsome arcane & divine spellcaster...and with use of the Draconic Heritage Feats, could be spitting his breath weapon pretty much at will. And if your DM is permissive and lets the DH feats work for the BttlSorc as well, that could also be in armor. Similarly, Shaman/BttlSorc (or WarMage)/Geomancer could get the most out of his spellcasting of both classes- [I]in armor[/I]- and would probably have accumulated many draconic features like claws, wings, scales and so forth. And with the aforementioned Heritage feats, could still have a breath weapon. With a Monk/Sorc build and Ascetic Mage, you could max out his arcane spellcasting...and if your DM is permissive and lets AM work for the BttlSorc as well, that could also be in armor (though that would introduce issues for your Monk aspect). [/QUOTE]
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